Professional Practice Masterclasses

We are happy to launch our series of masterclasses for this semester with talks and hand-on presentations on music production, arts curation, sound design and composition for theater, dance, film and radio. Most importantly, for this first round of sessions we focused on bring back alumni of the DMSA course who have succeeded in the professional world along with current students and members of the newly established Creative Sound & Music Research and Enterprise Group.

Joshua Legallienne On Tour

Joshua Legallienne, DMSA Alumnus and currently member of our team, will be on tour in late October with UK sound artist Timothy Didymus. The two artists will present a series of acoustic sound performances in Vienna and Berlin. As part of the tour, Joshua and Timothy will be doing an hour of live sound on Kunstradio and Austrian Ö1 radio which will be broadcast online and accessible worldwide 28th October 23:00-00:00.

More info on the dates:

24/10 | VIENNA – ALTE SCHMIEDE:
https://www.alte-schmiede.at/programm/2018-10-24-1900/

28/10 | VIENNA – ORF Ö1:
https://oe1.orf.at/programm/20181028/530674

and KUNSTRADIO.AT:
http://www.kunstradio.at/2018B/28_10_18.html

01/11 SPEKTRUM BERLIN:
https://spektrumberlin.de/events/detail/joshua-legallienne-timothy-didymus-500.html

DMSA Feature: PJ Davy

PJ Davy’s ‘Heads In The Cloud 2.0’ opens tomorrow at The Basement in Brighton as part of the Exploring Boundaries exhibition, Brighton Digital Festival. We briefly talk to PJ about his background, his creative vision and projects his is currently working on.

DMSA: Where do we find you now?

PD: I recently moved to London where I’ll be starting a new role as a Production Technician Intern at Trinity Laban Conservatoire of Music and Dance. I’ll be helping the production team provide sound and lighting for contemporary dance, orchestras, and operas. I’m looking forward to getting stuck into London, for a while. I miss the sea and fresh air, already, though.

DMSA: Three important words that represent you as a creative person

PD: Always be yourself.

DMSA: When did you start working with sound and music?

PD: I started working with sound and music, electronically, when I was 14 years old. A friend introduced me to Fasttracker 2, and I was hooked. It’s interface looked like the Matrix. You had to program in volume, panning, and other effects by sequencing numbers that scrolled up or down the screen. It forced some pretty nifty creativity within its limitations, but that’s always where the good stuff comes from.

DMSA: In what ways has the DMSA course supported or helped you to develop into who you are today creatively and professionally?

PD: DMSA opened up my eyes and ears to areas of sound and music I’d not yet explored. It broadened my horizons and opportunities to work with amazing artists I never thought I’d be working with, in worlds I’d never associated myself with. It challenged me to focus my time and effort into projects in a professional way, but always with experimentalism at its heart, and never in a direction that felt forced upon me. I feel like the course has developed my creativity to push my own work within the global art and music community.

DMSA: Other plans for the future? projects, events, visions?

PD: I’ll be with Trinity Laban until next September, so I’m currently looking for a masters program to continue studying in 2019. I have some projects I’m currently working on that I’m really proud of, something very personal, and some others I look forward to being able to share, nearer completion. On the 4/5/6th of October, I’ll be exhibiting my multichannel sound and light installation, Heads in The Cloud 2.0, for Exploring Boundaries at The Basement, in Brighton, at part of Brighton Digital Festival 2018. This second iteration of my installation will focus more on the traces of memories left behind once time has passed since originally posted. It’s easy to forget what of ourselves we’ve submitted onto the world wide web, but we leave behind our ghosts in the machine, possibly forever.

I aim to remain focused, be productive, and keep learning.

Heads In The Cloud 2.0 opens tomorrow and will be running till Saturday 6th.

PJ’s website: www.pjedavy.com

DMSA Feature: Guoda Dirzyte

The first feature for the new academic year is with our alumna Guoda Dirzyte. Guoda is currently based in Scotland and about to start her MA at Glasgow School of Art. We talk to her ahead of her workshop on experimental music instrument building (Friday 28th, Performance Studio, GP).

DMSA: Where do we find you now?

GD: After graduating I was all over the place for a little bit doing different projects, but now it looks like I will settle down for at least a year in Glasgow where I will be studying for Masters of Design in Sound for the Moving Image.

DMSA:Three important words that represent you as a creative person


GD: Ambitious. Imperfect. Explorer.


DMSA: When did you start working with sound and music?


GD: I started playing piano when I was 8 years old, but got bored after a few years and decided to switch guitar. However, that wasn’t satisfying enough either, so when I was 13, I started looking more into sound experimentation and instrument making. It got me hooked up then and it still fascinates me today.

DMSA: In what ways has the DMSA course supported or helped you to develop into who you are today creatively and professionally?

GD: DMSA gave me a lot of technical and conceptual knowledge of my own practice. Before starting my bachelor’s, I wasn’t sure what I was doing or why I was doing it. So DMSA gave me a lot of knowledge about different fields of sound studies, from creative programming to audio production, as well as connections for collaborations and different events.

DMSA: Can you tell us a bit more about Más Hangok?

GD: Más Hangok is an experimental ambient music collaboration between me and Maja Mihalik. I play a Japanese heritage inspired handmade instrument which is a crossover between the traditional Japanese lute also called shamisen and the western cello, as well as other experimental instruments (handmade synths, mechanical percussion gadgets). Instrumental experimentations are accompanied by Maja’s eerie vocals that are inspired by Hungarian folk traditions. We started this project at the beginning of our third year at Brighton university, as part of DMSA night event.

DMSA: Other plans for the future? projects, events, visions?

GD: My current plans are to be part of Fort Process festival this weekend were I will be showcasing my new interactive kinetic installaition – Skaņas laukums. Projects and visions wise, I always have some ideas spinning in my head, but it needs time and funds to make it actually happen. For some time now I’ve been looking to put together a solid record of collaborations with different artists, so hopefully this will happen in the future. But for now I mainly plan to concentrate on my Master’s.

Web: https://www.guodadirzyte.com/

Exploring Boundaries at Brighton Digital Festival

1-6 October 2018 | 12-5pm
The Basement
24 Kensington St, Brighton
BN1 4AJ
[map]
[facebook event]

Two of this year’s graduates will be presenting work as part of this year’s Brighton Digital Festival in an exhibition titled ‘Exploring Boundaries’ curated by Digital Music and Sound Arts in partnership with Our Future City (Brighton Dome) for Brighton Digital Festival.

Merging the physical experience of sound with the digital realm, Exploring Boundaries brings two works by UK-based artists PJ Davy (UK) and Jeph Vanger (UK/GR) to this year’s Brighton Digital Festival.

Vanger’s s ‘Sφera’ is a multichannel sonic environment where the physical presence of sound and the ongoing engagement become the priority. The piece pays tribute to the mournful sound of the Foghorn, using original recordings from the Foghorn Requiem (2013) field performance in which more than 50 ships gathered on the North Sea (UK) to perform an ambitious musical score.

PJ Davy’s ‘Heads in The Cloud 2.0’ is a multi-channel, sound and light installation concerning the digitisation of our lives through the internet. Heads in The Cloud presents a physical, human experience to reflect on our relationship with technology and each other, in an increasingly digitised world.

Programme

Sφera | 1-2 October 2018, 12-5pm
Artist Talk: 1st October, 2pm

Heads in The Cloud 2.0 | 4-5 Octber, 12-5pm and 6th October 12-3pm
Artist Talk: 4th October, 2pm

Please note that the facilities can be only accessed through stairs

Poster and Banner Design: Jedd Winterburn

DMSA Alumni featured at Fort Process Festival.

DMSA alumni Jeph Vanger, Jack Lister, Jordan Edge and Guoda Dirzyte will present work as part of this year’s Fort Process Festival.

The line-up is exceptional featuring music, talks and installations by Rhys Chatham, Aja, UKAEA, David Thomas Broughton, Kyoka, Grischa Lichtenberger, Max Eastley and more!

You can check out the full line-up here.

A nice feature of the festival can be found over at The Quietus.

Creative Sound & Music Research and Enterprise Group

Dr Maria Papadomanolaki has recently launched the Creative Sound & Music Research and Enterprise Group, a new research initiative focusing on sound and music related research across different media, contexts and applications. The aim of the research group is to create an interdisciplinary forum within the School of Media and across the University of Brighton, where ideas and practices are brought in dialogue with a common goal to develop strategies for impactful, outward and community facing projects, student and staff collaborations and practice-based research.

By bringing together researchers and practitioners from the School of Media who carry expertise on various areas relating to sound and music, the REG has the following interrelated strands
1) Creative Sound and Music in Community contexts
2) Music, Popular Culture and Digital Media
3) Immersive Music and Audio Research
4) Audiovisual Media Research

The above strands aim to address the ongoing research and practice topics of its core members but to also open up to debates relating, among others, to ecology, community engagement, heritage, mental health and well being, gender studies, open source technologies, design and innovation. The REG builds upon partnerships with, among others, the Lighthouse, Our Future City, Wired Sussex, Brighton Digital Festival to host events that create awareness and impact around the group’s research topics.

More info can be found here.

Exploring Boundaries: A DMSA Graduate Show Special Part 3 | Sound, moving image and interactivity

All the pieces precented in the Pt1 and Pt 2 are placing sound in relation to enviroments and particular issues using other media and advanced technologies to challenge the audience. In this last part we would like to present works that continue experimenting with media and technologies but have a more firm focus on moving image or interactivity. Sound for moving image is one of the profile areas in our course. Many of our graduate students have produced outstanding work for film and moving image, crafting their skills on both sound and video editing, film scoring, foley or storyboarding and production and launching successful freelance careers in the sector. This year, we have some exceptional graduate pieces exploring the boundaries between sound, film, performance, and installation.

Aki Purser’s 記憶 (Memory) is an audio-visual piece that explores the fragmented structures of human memory. Developed around the poem 記憶 (Memory) by Tian Yuan and taking inspiration from Phillip Larkins’ An Arundel Tomb, the piece examines the expiration of memory and its inability to withstand interference. The 5 minute film consists of rapidly fluctuating rhythms, upon which runs a continuous stream of black and white imagery. The broken rhythms are used to portray the fractured nature of memory and this is emphasised through sequences of still photography that have been adapted for the moving image.

Jordan Lewis’ The Nova Gathering is a multi-media art piece exploring the use of media in our ‘post-truth’ society. Using the structure of a new religious movement, The Nova Gathering, this piece takes visual, audio and performance elements to play on the idea of what truth really is. The Nova Gathering is primarily a satirical take on the way “facts” can be presented today, where the focus is more on the production and entertainment values, rather that the validity of the content. These thoughts led Lewis to consider how well he could replicate this kind of process in the fabrication of a fake organisation and its credibility.

Bobbie Cook’s The Hard Shoulder is an animated short film pulling influences from the 70s-90s in both animation style, technique and sound design aiming to create something faithfully nostalgic but also current and fresh. The story is about a Bonnie and Clyde type of relationship between a widower and his daughter travelling to find a man he believes can return his wife to him. The pieces has an upbeat mood driven by a kind of psychedelic mix of funk, jazzy influences and more recent flavours of hip hop. The animation style is inspired by Late 80s-early 90s Anime with the illustration and design in the style of artists like Eizin Suzuki and Hiroshi Nagai

Alvaro Villar Castillo reverse engineers the film industry’s visual storyboards to propose a method of sonic storyboarding. SONORAMA is a project that involves the creation of a cinematic album, both orchestral and synthesised composition for imaginary film situations. The installation aims to represent possible cinematic situations as leitmotifs for certain characters, imaginary scenarios and atmospheres for a film. It is presented to the public as a surround 5.1 installation. Speakers surround the audience sitting down in an illuminated bench in a dark room. The installation’s sonic content was inspired and based on already existing comics and storyboards, as if they were the screenplay of a real film. Each individual composition represents different a cinematic genre (ex. Sci-fi, Horror, Action) and scene (ex. Chasing…) All sounds were recorded and created with synthesisers and/or samplers for this specific installation.

Oskar Jeff’s Reconstructing Tapes is an audio-visual installation comprising of four VCRs, four corresponding televisions and a pair of speakers. A composition built entirely from VHS samples is split into two and transfer back to VHS tape. The two tapes play simultaneously, performing the full composition. The side televisions play looping static, expanding the space and drawing the audience inward. The tapes are deconstructed, reconstructed and finally deconstructed again within the space. The work is a reflection on the history of sampling practice, and explores how samples can be disconnected from their sources and used as raw creative material.

The idea of listening as a participatory activity is central to all the pieces presented. The pieces presented above present experimental approaches into film sound where the viewer/listener plays an important role in completing the work. The last two pieces presented in this post are expanding further the idea of interactivity. Jack Lister’s Flood the Box is a generative instrument that explores the use of water as an input medium for generative music. Combining both acoustic sound objects and in-the-box virtual instruments, Flood the Box aims to free the computer musician from the shackles of working to the metric grid. The audience is transported in their mind to their favourite body of water; whether that’s an ocean, a harbour, a lake or a diddy pond with the aim to feel that same peaceful and tranquil feeling that being near a calm body of water can bring.

Edward Scott’s Lissajous Sounds is an interactive sound installation comprising of a pendulum hung from the ceiling which, when spinning, creates a diffusion of sound that mirrors the movement of the pendulum through speakers that are set up in a circle around it. The pattern-like movement of the pendulum- and all pendulums- are called ‘Lissajous curves’, named after Joules-Antoine Lissajous, the physicist who studied them in 1857. When the pendulum ultimately comes to a halt, the sound stops; this reflects the phenomenon of sound as a moving body in space, happening as a process in time.

PROGRAMME

Performance Studio:

Private view: 1st June
Aki Purser / Jeph Vanger (1800 changeover)

2nd – 3rd June:
Jeph Vanger // Sφera

4th June:
DMSA Day / Alvaro Villar-Castillo // SONORAMA

5th June:
Alvaro Villar-Castillo // SONORAMA

6th – 8th June:
JORDAN LEWIS // THE N0VA GATHERING

9th – 10th June
Aki Purser // 記憶 (MEMORY)

Sound Diffusion Lab:

1st – 3rd June:
Oli Johns // The Miraculous Land – Library

4th – 5th June:
Edward Scott // Lissajous Sounds
PJ Davy // Heads in The Cloud

6th June:
Liam Eshgi-Luck // The Cacophonic Hospital

7th – 8th June:
Edward Scott // Lissajous Sounds

8th – 10th June:
PJ Davy // Heads in The Cloud

Ongoing Installations
Room 229
Oskar Jeff // Reconstructing Tapes
Sophie Kiarie // Soul
Liam Eshgi-Luck // The Cacophonic Hospital
Michael McKeown // Aquarium Music
Bobbie Cook // Hard Shoulder

Room 228
Jasmyn Bloch // FEMPORIS

The Shower room
Ivan Arbiol Camps // The Return of the Unwanted

Sound Diffusion Lab Foyer
Jack Lister // Flood the Box

Exploring Boundaries: A DMSA Graduate Show Special Part 2 | Ruminations in Sound

The DMSA Graduate show has been offering to audiences a mix of engaging, thought provoking and aesthetically diverse experiences. Works from our students have received prestigious awards for their outstanding quality. The Graduate Show is also a chance for our students to curate, coordinate, build and promote their show, to work as a team and show the world that they are ready to enter a competitive and difficult field. Moving beyond the traditional career paths often associated with digital music production and sound arts, our students engage with the social aspects of sound and how sound can prompt us to thing of wider issues and questions.

Have you ever wondered what the sound of The Cloud is? What is our place within the digital divide, what happens to our voices when uploaded to the cloud? PJ Davy’s Heads in the Cloud is a 13.1 multi-channel, sound and light installation concerning the digitisation of our lives through the internet. Recordings of social media, blog, and website posts, vocalised by the original, online-authors, move throughout the installation; transforming into intense, digital noise as they navigate through a central, audio-visual matrix. Caged LED lights and a central 360° loudspeaker act as a physical manifestation of the internet, presenting an audible, visual focal point for the encounterer. Heads in The Cloud presents a physical, human experience to reflect on our relationship with technology and each other, in an increasingly digitised world.

Ivan Arbiol Camp’s The Return of the Forgotten is a generative sculpture of refused electronics arising from a rejection to claim a space in modern society. Sounds come from the interaction between functional and dysfunctional devices interfering with each other as a form of conversation between necessity and ecology. The piece asks the question about the use and abuse of technology and the impact of these habits on the environment.

Liam Eshghi-Luck’s The Cacophonic Hospital is an Audio-Visual composition containing imagery and sound from different spaces within hospitals throughout London, Surrey and the South-west of England. Outside of just field recording the piece incorporates foley work from research of patient and staff experiences whilst also utilising a custom software made within Max/Msp, that determines the output of alarm sound throughout the latter of this composition. The aim of this composition is to embark the audience on a journey across hospitals throughout England, in the more densely populated and the not so populated Hospitals. The idea being that noise in the hospital persists whether busy or not, and much can be done to change health care design sonically for the sake of patient and staff satisfactory.

Chrstopher Brindle’s Dying Imperfections uses a custom made low power radio transmitter tool kit to create a series of site-specific radio graffitis recorded onto cassette tape. The piece explores the imperfections in how we capture sound and the effects on our perception of the sound when the flaws in the mediums are pushed to extremes. These circuit elements in the toolkit change and mutate the sound as it iterates through the circuit multiple times, with the tape loop echo, the sounds changing pitch and levels of distortion ultimately removing familiar sounds from the context we know them, in and creating new sonic landscapes.

Jasmyn Bloch’s Femporis is an exploration into the concepts of rebirth and new life; considering the constant state of flux and growth we experience throughout our lives. It is a consideration of the notion that something peaceful can then turn traumatic, to then become something new, like birth but also like life. The ebb and flow of ups and downs, yet one cannot exist without the other. The piece prompts the audience to feel as though they have just experienced a ‘change’; a shift in thought or person; to think more about the deeper roots within themselves, and remind them of the constant changes and ‘births’ they have experienced throughout their lives, whether they are small or considerable changes.

Michael McKeown’s Aquarium Music is an electroacoustic installation that has taken place in the Brighton Sea Life Centre in May 2018. The installation featured six pieces composed entirely of naturally sourced sounds that reflect the sonic environments of the marine life in the aquarium. Some of the sounds within the compositions were manipulated by the movement within certain enclosures, making the audio content unique to each section of the centre.Aquarium Music‘s immersive soundscape sets up a process for educating the audience and of creating a more authentic and appropriate sonic environment.The piece on display in Room 229 in Grand Parade brings the six compositions in one small room, blending them together as one environment, re-constructing the atmosphere of the aquarium for the listener.

PROGRAMME

Performance Studio:

Private view: 1st June
Aki Purser / Jeph Vanger (1800 changeover)

2nd – 3rd June:
Jeph Vanger // Sφera

4th June:
DMSA Day / Alvaro Villar-Castillo // SONORAMA

5th June:
Alvaro Villar-Castillo // SONORAMA

6th – 8th June:
JORDAN LEWIS // THE N0VA GATHERING

9th – 10th June
Aki Purser // 記憶 (MEMORY)

Sound Diffusion Lab:

1st – 3rd June:
Oli Johns // The Miraculous Land – Library

4th – 5th June:
Edward Scott // Lissajous Sounds
PJ Davy // Heads in The Cloud

6th June:
Liam Eshgi-Luck // The Cacophonic Hospital

7th – 8th June:
Edward Scott // Lissajous Sounds

8th – 10th June:
PJ Davy // Heads in The Cloud

Ongoing Installations
Room 229
Oskar Jeff // Reconstructing Tapes
Sophie Kiarie // Soul
Liam Eshgi-Luck // The Cacophonic Hospital
Michael McKeown // Aquarium Music
Bobbie Cook // Hard Shoulder

Room 228
Jasmyn Bloch // FEMPORIS

The Shower room
Ivan Arbiol Camps // The Return of the Unwanted

Sound Diffusion Lab Foyer
Jack Lister // Flood the Box

Exploring Boundaries: A DMSA Graduate Show Special Part 1 | SoundSpaces

Sound is a medium that invites participation, reflection, action and reaction. Sound operates across boundaries of senses, media, materials and forms. This year’s graduate show pieces from our students present a range of approaches into these observations. With an emphasis on both the physical-visceral and the emotional-ethereal affect of sound, the different works exhibited in the DMSA area in Grand Parade (East Wing, Back Building across the courtyard, 3rd Floor) pose a series of complex questions that the visitors will play a leading role into deciphering.


Jeph Vanger’s Sφera is the result of a one year field research in Berlin, Klingenberg Am Main, Athens with people such as Hans Peter Kuhn & Markus Klug. Sφera is a multichannel sonic environment where the physical presence of sound and the ongoing engagement become the priority. The symphony of (1) a hand-built subwoofer, (2) an also hand-built multicell horn speaker and (3) the 3D audio speaker IKO are creating a sonic “atmo-sphere” where the encounterer is able to experience sound in its spherical existence. The piece pays tribute to the mournful sound of the Foghorn, using original recordings from the Foghorn Requiem (2013) field performance in which more than 50 ships gathered on the North Sea (UK) to perform an ambitious musical score. Using walls, floors, human bodies as tools of a spatial orchestration, the sound surrounds the listener and enables him or her to be a fundamental part of the installation. Borrowing a few words from Dr Kersten Glandien: “What it can mean to be an empowered active encounterer rather than a passive overwhelmed consumer?”

A peformance of Sφera is scheduled for the Private View, June 1st at 7pm. Book your tickets.

SΦΕRA from Jeph Vanger Sound on Vimeo.

Sound is enveloping and ambiguous, simultaneously of the body and beyond it; a trigger of memories, senses and sensations. Sophie Kiairie’s Soul positions the listener in complete blackness-blindfolded with their ears as the only means to navigate through a binaural soundspace of familiar-like creatures and environments. Soul is a short first-person immersive audio play. In Soul, you are placed in the shoes of a soldier undergoing training in a facility in order to gain heightened hearing senses that in turn help you the soldier in combat against unknown creatures that have invaded the planet, eating people’s souls. They do so to strengthen themselves, and to feed their Queen, who is to give birth to a King strong enough to conquer the universe. It starts at the end of the training in a facility, where scientists have placed you in a training room where they proceed to load 4 different sonically simulated environments to explore.

Oliver John’s The Miraculous Land is a 40 channel generative, ambisonics inspired sound installation. For the majority of its everlasting duration it sonically comprises of an electroacoustic sound design driven construction of a room in a library. At points the illusion of the library intentionally deconstructs itself, separating sounds from their sources and manipulating them to create intangible realities. This makes each of the 40 loudspeakers individually decipherable, creating surreal illusions of movement within the three dimensional soundspace. Because of this, one becomes attentive of its artificial creation, which puts light on the constructed sonic environment as a digital soundscape.

PROGRAMME

Performance Studio:

Private view: 1st June
Aki Purser / Jeph Vanger (1800 changeover)

2nd – 3rd June:
Jeph Vanger // Sφera

4th June:
DMSA Day / Alvaro Villar-Castillo // SONORAMA

5th June:
Alvaro Villar-Castillo // SONORAMA

6th – 8th June:
JORDAN LEWIS // THE N0VA GATHERING

9th – 10th June
Aki Purser // 記憶 (MEMORY)

Sound Diffusion Lab:

1st – 3rd June:
Oli Johns // The Miraculous Land – Library

4th – 5th June:
Edward Scott // Lissajous Sounds
PJ Davy // Heads in The Cloud

6th June:
Liam Eshgi-Luck // The Cacophonic Hospital

7th – 8th June:
Edward Scott // Lissajous Sounds

8th – 10th June:
PJ Davy // Heads in The Cloud

Ongoing Installations
Room 229
Oskar Jeff // Reconstructing Tapes
Sophie Kiarie // Soul
Liam Eshgi-Luck // The Cacophonic Hospital
Michael McKeown // Aquarium Music
Bobbie Cook // Hard Shoulder

Room 228
Jasmyn Bloch // FEMPORIS

The Shower room
Ivan Arbiol Camps // The Return of the Unwanted

Sound Diffusion Lab Foyer
Jack Lister // Flood the Box