Close up of Herculas wearing full American Football kit

Brighton student’s NFL dreams boosted by coveted spot on GB men’s American football team


A University of Brighton sports scholar, Herculas Pretorius, has been called up to Great Britain’s senior men’s American football team after success with his university team.

Herculas, who is a second-year Mechanical Engineering BEng(Hons) student at Brighton, is the youngest player to be named on the 45-man squad of the GB American football team. This follows his impressive showing at separate rounds of trials with the national men’s senior team

As a beneficiary of the University of Brighton’s Talented Sports Performers programme, Herculas’ journey into the British American football team began at the Brighton Panthers where he plays as a linebacker.

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Graduates 2024: Jamie Singleton: Architecture BA(Hons)

I loved the aspect of circular economy that the University of Brighton really drove and the problem-solving attached with it. It presented a real challenge that I loved working to solve.

Please tell us a bit about your work and your influences

Throughout my time here at Brighton the emphasis on designing with sustainability has been so incredibly strong, so in this semester I really wanted to take it to a new level. Tutors such as Duncan Baker-Brown, Glenn Longden-Thurgood, Tony Roberts and Ian Bailey have really pushed me to explore the relationships between locations and longevity as a means to create a hyperlocal, vernacular project. This semester I have explored the concept of ‘rearranging landscape’ – the idea of using onsite (or local materials) that harvested in more traditional formats and adapting them in a contemporary, yet approachable format.  

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A laptop with a computer game on the screen and a hand reaching for it

Graduates 2024: Hanna Harings-Mahendra: Product Design BSc(Hons)

Organising the course so that each student can be their individual selves makes the course well worth it.

Please tell us a bit about your work and your influences

My project is called Recover Quest, it’s a rehabilitation video game for injury recovery, focusing on the hand and wrist and uses real time hand tracking. The project is partially influenced by myself as I have a condition called erbs palsy which means limited rotation and range of motion in one arm. I rarely do my exercises and wanted to find out if others felt the same and that’s how this project started!

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Marius wearing his final project, a knitted jumper

Graduates 2024: Marius Moen Holtan: Sustainable Design MA

I’ve benefitted hugely from the support from both Tom Ainsworth and Sally Sutherland during my time on the course. Tom’s constructive disruption and Sally’s deep empathy has inspired me to push and advocate for the value and impact of my work. 

Please tell us a bit about your work and your influences.

My work employs knitting as methodology to explore ways of knowing and the connection between wearers, clothing and cultures. I’m influenced by the relationship between the physical and meta-physical, design narratives and the intersection between practice and research. 

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Istvan Hanzo standing infront of a University of Brighton building

Computing project exhibition 2024: Istvan Hanzo, Computer Science with Cyber Security

Studying and working with lecturers and other students has been a great experience. The good relationships I developed with my lecturers really stood out and made my experience more memorable. It genuinely felt like they do what they do because they enjoy teaching, and they are good at it, which is truly motivating.

Tell us a bit about your project.
I had two different ideas for my final year project. One was an application for tracking online user activity based on browser fingerprints and integrating AI to create user profiles based on this – a similar concept to how personalised advertisements work – and the other one was creating a password manager application that uses passwordless authentication. I am interested in these topics because they both apply modern technologies to address cyber security problems without compromising privacy or usability.

The final product was influenced by both ideas. Choosing Password Spray attacks as the main aim of detection was a great challenge, as it already bypasses basic defence mechanisms, and even large companies like Microsoft are falling victim of it. The final product – if enhanced further – could either function as a vulnerability testing mechanism to audit the effectiveness of existing security protocols, or as an additional function embedded in an existing Intrusion Detection System (IDS) or Intrusion Prevention System (IPS).

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Stuart Green profile image

From the University of Brighton to Director at Google

Stuart Green tells us about his journey from a Software Engineering degree to Director of User Experience at one of the world’s most recognisable brands in Google.

The Brighton Effect can take your career down many different paths. It just so happens, that this particular path has led to a senior position at tech mega-giant and one of the world’s well-known names – Google.

We caught up with Stuart Green who tells us about being a mature student at Brighton along with the support he received, to where he is now and his work with Google.

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bag collection on an orange background

Graduates 2024: Angus Clifford, Product Design BSc(Hons)

The best aspect of my studies would be the strong studio culture we have on the course, I’m basically in five days a week and have a permanently allocated space which has given me the opportunity to set up what feels like a mini studio.

Please tell us a bit about your work and your influences

Throughout my time as a designer, I have been exploring effective ways of rebreathing life into waste materials. I have more recently been focusing on how design can be used as a tool to raise awareness of social and environmental issues by not just developing a beautiful object, but also communicating a compelling story behind it which I believe is equally as important.

My final year project: ‘ReUSed’ is a critical design project that raises awareness of the social issues takeaway couriers face, as well as the environmental impact of their discarded uniforms.

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Student Bouchra holding a phone showing the app she designed

Computing project exhibition 2024: Bouchra Mohamed Lemine, Computer Science with Artificial Intelligence BSc(Hons)

Studying Computer Science with AI at the University of Brighton has been an invaluable experience that fostered my creativity and helped me develop a wide range of technical skills. The rigorous curriculum and hands-on projects equip students with a strong foundation in both theoretical concepts and practical applications of computer science and AI.

Tell us a bit about your project

My project was about diagnosing skin cancer using computer vision. It involved developing a convolutional neural network (CNN) model that classifies skin lesion images as benign or malignant and creating a mobile app called Skan, which enables users to scan and diagnose their skin abnormalities.

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Book event 7th June

On Friday the 7th June we are holding an event in Mithras House to celebrate three brilliant new books that have recently published by colleagues from the Architecture and Interior Architecture programmes at University of Brighton.

Event details: 12 midday, Mithras House, Lewes Road, Brighton BN2 4AT.

Please email Professor Andrew Viljoen: a.viljoen@brighton.ac.uk to book your place on this fascinating event.

The event kicks off with two concurrent workshops/ seminars about Urban Food Mapping, and Domesticity Under Siege. At 4pm we will host a joint book event and reception including a conversation chaired by curator and consultant, Vanessa Norwood about the three books drawing together strands that connect them. 

We will then join the private view opening of Architecture and Design End of Year Show.

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Alex Moore sitting in cafe smiling at the camera

Computing project exhibition 2024: Alex Moore, Computer Science for Games

“The lecturers are great, all are passionate about their subjects and are easy to talk to. A key moment in my course was getting my final year project’s dynamic difficulty adjustments to work. I was aiming to create a game using procedural generation, with guidance from one of my lecturers, my idea was expanded to also create a system to change the difficulty of my game based on player performance.”

Tell us a bit about your project
I made a roguelike game using procedural generation and dynamic difficulty adjustments. When starting my project, I was aiming to create a game using procedural generation, a topic I am very interested in. However, with guidance from one of my lecturers, my idea was expanded to also create a system to change the difficulty of my game based on player performance.

When approaching the project, I initially researched papers on the topics and any surrounding areas, and planned out everything using Gantt charts and an agile approach. My supervisor and other lecturers provided ample support for the project offering advice or guidance throughout the process. Additionally, when testing my project I was able to use the university computer to test on other students on the course.

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