“The lecturers are great, all are passionate about their subjects and are easy to talk to. A key moment in my course was getting my final year project’s dynamic difficulty adjustments to work. I was aiming to create a game using procedural generation, with guidance from one of my lecturers, my idea was expanded to also create a system to change the difficulty of my game based on player performance.”
Tell us a bit about your project
I made a roguelike game using procedural generation and dynamic difficulty adjustments. When starting my project, I was aiming to create a game using procedural generation, a topic I am very interested in. However, with guidance from one of my lecturers, my idea was expanded to also create a system to change the difficulty of my game based on player performance.
When approaching the project, I initially researched papers on the topics and any surrounding areas, and planned out everything using Gantt charts and an agile approach. My supervisor and other lecturers provided ample support for the project offering advice or guidance throughout the process. Additionally, when testing my project I was able to use the university computer to test on other students on the course.
![Computer game screen grey with yellow characters](https://i0.wp.com/blogs.brighton.ac.uk/soate/files/2024/05/Robolike-1024x572.png?ssl=1)
![Computer game screen purple background with play version options](https://i2.wp.com/blogs.brighton.ac.uk/soate/files/2024/05/Robo-Like-1024x548.png?ssl=1)
![Computer game screen with grey background and a green character](https://i0.wp.com/blogs.brighton.ac.uk/soate/files/2024/05/UIDisplay-1024x574.png?ssl=1)