Designing for a changing coastline: Architecture students reimagine Newhaven and Dieppe

“Exhibiting my work has been an incredible experience. It’s one thing to develop ideas in the studio but seeing them on display and sharing them with the public gives them a new life. I hope my project can spark conversations about how architecture can enable sustainable, community-driven change.” – student, Zoe Li

What does it mean to be an architect in the age of climate change? At the University of Brighton, students aren’t just asking that question – they’re answering it with bold, creative, and community-driven design.

As part of the 200th anniversary of the Newhaven–Dieppe ferry link, students studying our Architecture RIBA Part 2 MArch unveiled a powerful exhibition at the Marine Workshops in Newhaven. Their mission? To reimagine the future of two historic port towns, Newhaven (UK) and Dieppe (France), in the face of rising seas, shifting economies, and the urgent need for sustainable living.

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Enhancing your career prospects at the University of Brighton

Your time is about more than just earning a degree; it’s about developing the skills, experiences, and connections that prepare you for a successful career anywhere in the world.

At Brighton we know that employability is an important part of that experience, which is why we offer career support for life.

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Daniel Parmenter profile

Computing degree show 2025: Daniel Parmenter, Digital Games Development BSc(Hons)

Our computing degree show allows students from all computing courses to showcase their final poster presentations and skills to potential employers, industry professionals and the wider community. We had a chat to Daniel about his project that he’ll be showcasing at the event.

I’m currently working on a project that explores alternative input methods for games that make them more accessible to people with limited motor skills

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John Hooper with his son on shoulders

Using a maths degree to help improve outcomes for refugees

I want to work on some of society’s toughest problems and play a part in trying to find a solution. 

John Hooper graduated from Brighton with a Mathematics BSc(Hons) in 2022 and is now working in the Home Office.

Read about his work and his experiences of studying here as a mature student:

My career so far

I work as an Operational Research Analyst in the Civil Service, currently in the Home Office, where I model the asylum system. It is a challenging area for many reasons. The system itself is incredibly complex, with many routes to claim asylum and a wide range of potential outcomes and pathways for asylum seekers, which makes it a considerable modelling challenge.

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Exhibition on next generation architecture to transform University of Brighton to ‘gaming tourism’ destination

University of Brighton will host a tech-inspired exhibition exploring how the use of artificial intelligence (AI) in architecture can transform the gaming industry.

The two-week long exhibition titled “Game on: Level-up. City for Gamers” is designed to showcase how AI tools could be used to create futuristic gaming environments, drawing on how they speed up the design process, allowing for quicker, data-driven decisions that provide gamers with a fresh, immersive experience.

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Sustainable bag made from courier uniform

Design graduates team up to turn waste ‘gig economy’ uniforms into sustainable bags

A Product Design graduate has earned a collaboration with alumni Tom Meades’ sustainable design studio, gomi, to make bags from waste courier uniforms.

Angus Clifford, who graduated from the university this summer with a degree in Product Design BSc(Hons), has teamed up with Tom Meades, co-founder and chief designer at gomi, to bring Angus’s final year university project to life.

Each year, millions of courier uniforms for companies including Deliveroo, Just East, Uber Eats – and many more – are handed out, most of which ultimately end up in landfill. Angus’s project, which was among the many innovative solutions showcased by Brighton students at this year’s Graduate Summer Shows (Instagram), focused on finding a sustainable response to this waste challenge.

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Hand pinning something on a wall

A Week in the Life of a UX Design Student

Choosing to pursue a Master’s in UX Design was one of the most exciting decisions I’ve ever made! 

Mahsa Tarang

Read on to find out why…

What UX Design Means to Me

I have always been interested in art and enjoy following galleries and art events, but in addition to this I have also had a deep passion for technology and enjoy listening to podcasts on human behaviour, understanding the reasons behind the choices we make. For me, these passions came together as I explored UX Design and ultimately drove me to apply for a course within this field. The blend of psychology, technology, and design fascinated me, and I knew this was the perfect path to channel my creative and analytical skills. 

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Graduates 2024: Jamie Singleton: Architecture BA(Hons)

I loved the aspect of circular economy that the University of Brighton really drove and the problem-solving attached with it. It presented a real challenge that I loved working to solve.

Please tell us a bit about your work and your influences

Throughout my time here at Brighton the emphasis on designing with sustainability has been so incredibly strong, so in this semester I really wanted to take it to a new level. Tutors such as Duncan Baker-Brown, Glenn Longden-Thurgood, Tony Roberts and Ian Bailey have really pushed me to explore the relationships between locations and longevity as a means to create a hyperlocal, vernacular project. This semester I have explored the concept of ‘rearranging landscape’ – the idea of using onsite (or local materials) that harvested in more traditional formats and adapting them in a contemporary, yet approachable format.  

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A laptop with a computer game on the screen and a hand reaching for it

Graduates 2024: Hanna Harings-Mahendra: Product Design BSc(Hons)

Organising the course so that each student can be their individual selves makes the course well worth it.

Please tell us a bit about your work and your influences

My project is called Recover Quest, it’s a rehabilitation video game for injury recovery, focusing on the hand and wrist and uses real time hand tracking. The project is partially influenced by myself as I have a condition called erbs palsy which means limited rotation and range of motion in one arm. I rarely do my exercises and wanted to find out if others felt the same and that’s how this project started!

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