GREEN SCREEN
GREEN SCREEN
Finally using the green screen in Moulsecoomb has really pushed us to the next steps of our project which I am really excited about! Being taught new skills from the green screen such as being able to zoom in and out without losing focus, so that the subject can easily be transported into a virtual screen while editing was extremely helpful because if we did close up shots with the subject’s face blurred it would look completely unprofessional, bad quality and not in line with the dollhouse virtual background we use.
Also skills like making sure we press the record button in the actual studio and not the camera, as this will sync up the separate voice files they create so we could place them on top of each other or edit separately later, although we plan on only have music however this would be helpful if any ideas change or if we need the background noise for scene referencing.
Another skill was lighting, learning to make sure that the subject is completely lit, using soft box lights and spot lights to ensure a softly lit up subject, which wouldn’t have any unnecessary shadows which is essential for green screen use so when the subject is placed in the virtual background, there will be no shadows on the subject and it will be lit so it looks like it fits in the background well.
Skills involving the actual full shot of the subject were important in ensuring that any props, which may be on the ground, will be in full view of the camera and therefore could be placed, eventually with editing, into the dollhouse. All of these skills advance the editing process, make our lives easier and make sure the subject looks like it can be placed in any background with ease.
From our green screen test, we were still really enjoying the Sims type of look that we were creating and believe it fits our theme well, and also distinguishes us from other group’s aesthetics and styles.