FMP Reflection

Overall, I massively enjoyed doing my final project. I’ve discovered I want to be working with games/in the gaming industry and I think this project was the perfect opportunity for me to explore that sector. Even when I was struggling with Blender, trying to think of a compelling story, or lock down working with other collaborators I still enjoyed it all. I really feel I have created something unique and I am very proud of what I have pulled together over the past few months. That being said, there are definitely some things that I should have been able to accommodate for during the process or have done differently.

Things I should work on/should have done/should have done differently

I needed to get on top of my collaborators more. I cut it very close with getting the characters in to do what I needed to with them (I got them two weeks before the deadline) and that should’ve happened much sooner. On top of that, I didn’t make the connection to use the Fuse characters as the base models instead of him building them from scratch. I should have realised this almost as soon as I conceived the idea of working with the 3D modeller and I didn’t. I was actually so disappointed with myself I hadn’t thought of it sooner. A lot of time was wasted and not just mine either.

Even though there is a fashion element in this project, it should have been more at the forefront. I do a fashion based course after all, so there should have been more in depth research and analysis on the costumes they should wear. For me, the story, characters, and message were more important; I needed to get that right. To me, this decision is completely justified but I do appreciate I should’ve incorporated more of a fashion element.

I could’ve done more research on how to market my project on Instagram. I decided to do the Instagram quite late into the project, which is something I should’ve decided to do earlier. I was pretty lost on what my outcomes were to be and the only reason I came to the conclusion to do the Instagram was because Eloise suggested I just do all of the visual promotion. Had I done more research on how to market my project on Instagram, I think it could’ve had a much better flow. I was just posting pictures when they were finished. Between collaborating with everyone, finishing my module, and creating the content though the way the page looked was at the back of my mind. Having compelling content is more important than how the Instagram page looks. It’s not going to be enough to just have a nice looking Instagram if your content isn’t good.

My sketchbook is extremely disorganised and difficult to comprehend! I’m totally aware of this. I don’t like layout (for sketchbook I find it a bit redundant, since it’s meant to process thought processes, to me anyway), so hence why it’s more of a “scrapbook” kind of vibe. I’ve always been pretty scattered in my thought processes and I change my mind so quickly that sometimes I forget to document it. Therefore, there are probably gaps missing that I don’t even realise. So sorry for that!

I’m very indecisive and sometimes I can forget to document the changes I decide on. Or I make such a big jump without any kind of research that it doesn’t make sense. I did that a few times e.g. with the “reveal” photos with the crazy backgrounds, or the photos with the glowing rings. Sometimes I just want variation and I do it without research.

Things I did well

I did a good job of the production/collaboration aspect. A massive part of production is collaborating with the appropriate people and I worked with so many different artists to achieve my outcomes. I also had to act as project manager for all of this too, which I think I did a good job with. I was in contact with all of them, was able to keep everything I needed from them separate, and I kept on top of the deadlines. Even though I realised very late into the project we should’ve used the Fuse models as the base I made sure it was a very quick turnaround. I was on top of the modeller every day, making sure he was getting done what needed to and monitoring everything. He finished them and gave me plenty of time to work with them!

I think I achieved my goal of creating compelling characters very well. I was super focused on making sure the stories were interesting, factually correct, and explored difficult topics in an alternative way. With Avani, I was able to talk about sustainability without using the word sustainability, since that is such a turn off word now, unfortunately. I also made Nina and Avani such an out of touch, fantastical way but I was able to make them all more relatable with Sahana. She is ordinary and her story is achievable.

The concept of the game I came up with is a more positive spin on “the future”. Most of the time, especially in games, the future is desolate/dystopian. I find it a bit overplayed and also very negative. It’s easy to think about how horrible our future could be because it’s harder to make it better. I wanted use this project as an opportunity to explore how our society could change for the better and leave a more light hearted note on the COVID-19 situation. Everyone already has a lot of negativity going around, so I wanted something a bit more upbeat.

It was important for me that I simply lay out the intent of the project that was separate to the Instagram account. I felt this was necessary because I didn’t want people thinking I had found the solution for the issues presented, or that I had made it seem easier than it actually is. That wasn’t what my project was about and explaining that is key for others understanding my project. I think adding the website in at the last minute was an excellent choice for me to do. It gets across my message, it isn’t lost.

What I’ll do with this project/these skills I’ve learned

When I have handed this project in, have completed helping with the online graduate show, and have a much needed break I’m going to develop my skills about video games and the industry. I’m starting at square one with this, so I need to work very hard to learn everything I can on my own. I have a few books from the library I haven’t been able to return about the psychology, history, and ideas of games, so I’m going to start with those. I also want to develop my skills in Blender more, to enhance my awareness of character building both physically and conceptually.

I’m not starting from nothing in terms of work ethic but I will need to do a few internships in the gaming industry. I’m perfectly happy with this because it’s where I want to be and what I want to do. I absolutely would not settle to do a fashion internship. You get treated like dirt, are paid nothing, and for something I have close to no interest in. I’m really committed to learning about games because I am always so blown away by them. I think they’re so wholesome and impressive and combine every kind of art in human culture and I want to be a part of that.

I don’t have any idea where I could intern. It’ll be difficult for me to find somewhere but I will do it!!!!

Creating the sets

  • All three sets are completely different to one another, which is what I intended. I didn’t want one set to be even a little bit alike to another one.
  • The overall intention behind these sets was to follow that of when I created the characters.
  • Enzi and Avani are much more fantastical and far out as video game characters. Their back stories are extreme and completely unrealistic. I wanted their sets to reflect this. The sky is the limit with them, so anything goes with what I create for them.
  • Sahana is very different to the two of them. She is much more grounded in reality, so her set should reflect this.
  • Sahana’s set is by no means as interesting as Avani’s or Enzi’s but it isn’t meant to be. She is the character people are meant to relate to and understand more because she is most like humans and what we are able to accomplish realistically
  • I don’t think anyone could see themselves in Enzi’s office, or living in what I’ve made for Avani but they aren’t meant to either. That’s a key element of video games: to interact with scenarios we might never have known in real life
  • I could imagine being in a room that I’ve created for Sahana very easily
  • My intention for Sahana’s character and set wasn’t to make her boring. It was to make her ordinary and therefore, more relatable.

Working with Dimensions

Dimensions has been really easy for me to use and I’ve enjoyed using it. It has allowed me to achieve exactly what I wanted. I’m honestly blown away by the technology of it. My laptop also handles it pretty well, which is shocking since it’s about 5 years old. I’m not able to export them at high resolution anymore though. My computer crashed when I was trying to export one and I lost some of the work I did. I cannot risk that at this point so I have to export the images at low res. This isn’t such a big deal for me because it makes the images look grainy, which is a theme that has been consistent throughout my project.

Key points about Dimensions and my project

  • All of the objects, materials, images, and lighting in the sets are from Adobe Dimensions. They come with the app
  • Everything in the set has been created by myself with the objects in Dimensions.
  • Avani’s set is much more abstract and I focused on using natural materials and lighting to help represent her.
  • Enzi’s set is very atmospheric and the idea behind hers was to make an office from the future. I wanted to focus on using unconventional materials e.g. glass for the walls, in order to achieve this. I also used an image of the desert, where she works
  • Sahana’s set is meant to be much more ordinary, like her character. I made a classroom and focused on creating it open and collaborative, as I imagine that’s what it would be like in the future.

Portfolio

I like the way my portfolio turned out. I think it has a range of work that are all pretty different from each other. I also think the flow works of it works well. It wasn’t too difficult for me to put it all together either. I know that I don’t want to be doing photography, styling, graphics, or illustration, so I knew exactly what work to include. I did initially have my photography work but it didn’t make sense to include that, since I wouldn’t be applying for any photography jobs.

This whole module has been very helpful for me in figuring out what I want to do. Although I don’t know exactly what that is yet, I have a very good starting point. Once I have completed university and after a short break, I’m going to be looking at places I could possibly intern with or start a very junior position with. I will also enhance my knowledge on the gaming industry.

Game Cover

  • Creating a game cover will bring a physical aspect to my game. Plus it’s fun!
  • Eventually, I will print out the cover and put it into one of my own games and take a picture of that
  • I think this will excite people and make them think it’s real
  • It’ll make me think it’s real too
  • I want a game cover that has more emphasis on the characters
  • They’re really special and I spent a long time creating them, so I want them to be at the forefront of the cover
  • I have researched game covers to get some inspiration for my own game cover
  • Liam will be designing the cover with the images I take of my characters and my creative direction
  • I’d really love to make a game case. I think this would be really cool and would complete the game aspect by giving it a physical form. I also think it would be really fun to do this! I’ll look at already existing games and how they made their cases. I’m going to look at game covers that I have played and haven’t played to see what I can get from them and what I already know about them, which will help me understand the covers better.

    One thing I have to think about though is that these games all have a specific genre and base their cover on that. I don’t really have a genre yet, so it’ll be difficult to come up with a cover. I can add all my characters to the front of it but it doesn’t say anything about what kind of game it could be. I really need to think about what kind of game I would turn this into if I had the opportunity and resources. I think I need to figure this out once I look into some game covers. It might give me some inspiration.

Initial Designs

  • This is the first game cover Liam made
  • I love the back cover. It has the image of the desert sky from Enzi’s office and also images of each set I’ve created
  • It also has the copy I’ve written to summarise what the game is about
  • He then put all of the other parts you would find on the back of a Play Station game.
  • I’m not that much of a fan of the front cover though. I think it’s too busy and it’s difficult to tell what’s going on
  • I also want the cover to have emphasis on the characters and not so much the sets
  • I’m also not a fan of that photo I took. I don’t think it’s very good and it makes it seem Enzi is almost superior to the other two, which isn’t the case (no pun intended hehe)
  • You can see it has an RP, which means it isn’t yet rated. This is because I don’t actually know what this game would be rated if it were going to be released and I’m not going to bother researching that. Mainly because I don’t have time but also because it isn’t that important

  • I really love this cover
  • These are teaser images I took of each character (you’ll see them later on)
  • I think it adds a more dramatic idea to what the game could be
  • It also has the characters equally together, no hierarchy which is perfect
  • The all black though is lacking just a little bit, so I think there should be something else to elevate the cover without making it too busy

Final Cover

This is the final game cover. I love it!

Liam added in the gradient of colours that is from all of the characters, which I think is a great way to tie everything in

Collaborating with others

I’ve really enjoyed collaborating with other artists and practitioners. I enjoy working with people and being able to create things with them. The magazine project in second year was really enjoyable for me because it was a group project. I also don’t feel skilled enough to be doing the things I want to achieve. Of course, I’m the creative for everything, so that doesn’t mean none of these things for my project aren’t my ideas. I’ve definitely had input from the people I’ve been working with too. I think it’s good to allow this because they’re a part of it too, so if they think something should be different then I should allow that.

It has been a little stressful from time to time working with other people for my final project. I am a very organised person, so that hasn’t really been an issue but I’m a massive perfectionist. I know that sounds like, “My weakness is I’m a perfectionist” but I really am. It has caused many problems for me in the past because I want things exactly the way I envisioned them and if they don’t I get stressed out and start all over. In some cases, it’s not left me with enough time to change my work so I end up submitting something I’m not happy with and what isn’t very good. There has been that issue with my project and since I’m not working on it and I can’t see everyone in person it’s hard to make changes.

At the same time though, because other people are doing it I’ve trusted their judgement and let them create whatever it is they’re doing. I then just relax a little and go with the flow a little more.

Business Card and Post Card

I actually enjoyed this part of the module more than I thought I would. I was really dreading making a business card and poster before I finished my website because I had no idea how to design my website. Once that was finished though, this part was pretty easy.

My main focus for creating the business card was clarity and straight forwardness. I don’t think a business card is the time to be super creative and innovative. I think that’s what the website, postcard, and the actual work is for. A business card is so people have the means to get in touch with you. So when I was researching all the “innovative” business cards, I realised how that’s not the type of business card I wanted to create. I felt my innovate work and strong skills would speak for themselves from the postcard, my website, and my actual work. Not the business card.

The post card I actually really enjoyed doing. It was also easy for me to do because I’m really proud of the work I’ve done for my FMP, so I felt confident in putting that on the cover of it. I also find the layout on the back practical and it includes all the necessary information.

Merchandise

Almost all games have some kind of merch for players to buy. This is to boost sales and the reputation of the game. It’s also an opportunity for fans to become that much closer to the game. There is a large range of items that companies have made and some very creative ones as well. I think it would be great if I created some mock up versions of merchandise for my “game”, with Graphic Burger, to then post on the Instagram page to add to the hype of the game.

There is a stigma behind video games that only nerdy guys play them. That is slowly changing but I think part of the reason that is there is because the merchandise isn’t that fashionable or appealing to those who don’t play video games. I think I could change this partly by creating mock up versions of more fashionable merchandise anyone could buy. I will of course make merch that has the logos and characters on them but I think more fashionable ones should be made for those who don’t play games. This could then be an outlet for those who aren’t that into gaming to play them.

Although the merch reflects what the game is, it looks a bit childish. Perhaps this is the reason why people who don’t play video games don’t play them, because they seem like they’re for children. I think video games are honestly the greatest creation by people in entertainment and there is a lot to learn and do with them. There is a massive gap in how they’re marketed though. They’re marketed to people who already play games and not really to those who don’t. If there was a game that looked fashionable and was marketed to those through merchandise, I think there would be a greater increase in people who play games. It would become really trendy.