Introduction
In todays increasing mobile world, the exponential proliferation of smartphone apps shows no signs of decelerating. On July 10th 2008, Apple launched the worlds first smartphone app store and forever changed the way we use our phones (Shoutem.com, 2012). The iTunes app store as of July 2014 boasted an impressive 1.2 million apps for iPhone users (Statista.com, 2015). Below is a chart detailing the number of apps available for download for each of the 5 big app stores, again as of July 2014.
(Source: Statista.com, 2015)
When at that stage of debating whether or not creating a company specific app is economically viable, it is important to take into consideration a few key characteristics related to apps in general.
Mobile apps have one clear advantage. In most cases, a well-made smartphone app delivers a far more seamless & intuitive user experience than even the best of mobile optimized websites are currently capable of (Maxwell, 2011). Note we say currently… with the advent of the “Cloud” and everything it is potentially capable of, this statement may well change later on…
An important facet of when wanting to design/launch your own company specific app, is the cost. In 2012 Appmuse.com and Techcrunch.com each had surveys and came to the conclusion that the average app, excluding gaming apps, cost approximately 6’500 USD (Stetler, 2012). It is considered far more costly to make a “native” app as you would have to build a specific app for each of the major app stores (listed in the bar chart above) from the ground up versus a cross-platform web-app. (Maxwell, 2011)
One could split apps into 2 broad categories:
- Those designed to generate income
- Those that are built for purposes including marketing, branding and/or customer service.
1. Those designed to generate income
Apps designed specifically for generating income derive said income using various revenue streams such as outright purchase of an app, in-app purchases as well as subscriptions. Examples would be most, if not all, Gaming apps, think Angry Birds and Candy Crush; Business apps, think Office365 and Google Apps; or Service apps, think TomTom.
However, it is important to note that of the millions of apps out there, less than 1% are actually profitable (Caulderwood, 2014)
2. Purpose built Apps
As previously mentioned, these types of apps should be used more as an information portal for a specific company or idea than for generating revenue. Using an app can further drive potential consumers to your website. An app can build your brand recognition or market your products or services in a novel and creative way. If, for example, your app asked your first time users to input some basic info about them (age, gender, country of residence), you could create far more personalized marketing campaigns and promotions, which in turn captures your audience and allows you to redirect them to your company website. If your company is launching a new product, it could use the app to send a push notification alerting its subscribers of said new product availability.
However, there are two major concerns once your company has launched an app. The first is the increasing risk that your app will get lost among the thousands of new apps launched everyday. This means you may very well have to look into paying app recommendation engines to showcase your app which are third party websites that increasing numbers of mobile users are turning to before they even log in to their smartphones respective App stores (Walton, 2015). The second concern your company will be faced with are the overhead costs associated with maintaining apps across multiple platforms.
Final Thought
In todays app market, there is no sure-fire way of ensuring an app will reach its intended audience in the numbers it needs in order to be considered economically viable. There is however, one feature all successful apps share; that of being able to differentiate themselves to their competition. Having a clear USP, be it your product, your brand or your service, can only benefit your app’s chances of being downloaded in meaningful numbers.
References
Caulderwood, K. (2014). How Do You Make Money When Less Than 1% Of Apps Are ‘Financially Successful’. [online] International Business Times. Available at: http://www.ibtimes.com/how-do-you-make-money-when-less-1-apps-are-financially-successful-1537962 [Accessed 24 Apr. 2015].
Maxwell, M. (2011). Is Developing a Mobile App Worth the Cost?. [online] Mashable. Available at: http://mashable.com/2011/02/24/mobile-app-dev-cost/ [Accessed 24 Apr. 2015].
ShoutEm, V. (2012). Infographic – The History of Mobile App Stores | ShoutEm – Mobile App Creator – Make App. [online] Blog.shoutem.com. Available at: http://blog.shoutem.com/2012/02/07/infographic-the-history-of-mobile-app-stores/ [Accessed 24 Apr. 2015].
Statista, (2015). Apple App Store: number of available apps 2008-2014 | Statistic. [online] Available at: http://www.statista.com/statistics/263795/number-of-available-apps-in-the-apple-app-store/ [Accessed 24 Apr. 2015].
Stetler, M. (2015). How Much Will My Business App Cost? | AppMuse. [online] Appmuse.com. Available at: http://appmuse.com/appmusing/how-much-will-my-business-app-cost/ [Accessed 24 Apr. 2015].
Walton, Z. (2015). Is It Worth It To Build And Maintain A Mobile App?. [online] WebProNews. Available at: http://www.webpronews.com/gartner-mobile-app-development-is-becoming-less-profitable-2014-01 [Accessed 24 Apr. 2015].