Rhino character design

Before doing my rhino character drawings on photoshop, I designed them on paper and drew them out properly. when I put them on photoshop I separated the line art from the background.

rhino rhino rhino

rhinorhinorhinorhino rhino

 

 

rhino body turnarounds

these are turnarounds of a rhino body that I created, I have done the front view, back view and side view. the front view looks odd without the head but its made like that so that I could easily place a rhino head from other drawings on top. each image is made of lots of different layers. the side view has the most layers, it has a layer for each leg, a layer for the belly and then a layer for the neck. this is done in preparation for adobe character animator. I’ve spent hours on tutorials watching the programs so that I could experiment with another way to animate so that I don’t have to draw everything out.  by making each limb, etc as different layers on photoshop it means they will be independent in adobe character animator and therefore able to move. this would allow me to create a walk etc.

rhino right body profile

this is an example of adding a rhino head onto the body layer. as can be seen it needs a little more work, mainly in terms of the colouring and a little bit with the shape. But this can be re-drawn easily enough on photoshop.

these are to different views of the head. there is two of each as one is with eyes closed and the other is with eyes open. the eyes are on different layers so that when using face-sync or a keyboard trigger in adobe character animator i can make the character blink.

this drawing has lots more layers. it has two different layers for the eyes; closed and open. and four layers for the ears, each forward or back facing ear is on a different layer so that i could have one ear facing back and one facing forward if I want.  there is also 2 different mouths for the rhino, it has a closed mouth and a slightly open mouth. the horns are 1 layer, an the bloody stumps where the horns are gone are another layer. At this point I still haven’t created my script, so this helps me with having an idea of what the characters will look like. at this point I also need to learn to use the program first to see what adobe character animate is capable of doing, and what it can offer me. I may decided it would be better to draw all the frames for my animation out.

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