“As an interdisciplinary artist, this course has been the perfect way of building my skill set in various mediums. I have been able to dive deeper into the world of animation in my free time while developing my musical and artistic abilities.”
Please tell us a bit about your work
“The Arcade Project (2024) is an A/V, animated found footage horror installation consisting of a 5.1 sound setup in 3 arcade cabinets. An overwhelming concoction of visual and self-plundered sonic noise builds as we are left to feel helpless, dominated, yet awestruck. We watch as the once-perfect games become corrupted and mangled. The Arcade Project is a look into fantasy culture, tech gore, narrative and nostalgia in a short span of 10 minutes.
“I took inspiration from a variety of source; the analog horrors of Martin Walls; the anti-piracy horrors of ZeroVR; the noisy rebellion of Dreamcrusher, the Plunderphonic attitudes of John Oswald; the orchestration of Peter Gregson’s Patina (2021). These and so many more have led me to create something truly special.”
What made you choose your course?
“I considered so many other courses. I have such a wide range of interests – from visual arts to R.E. Once I dove deeper into the world of sound art, I was hooked. I recall getting odd looks in secondary school for sampling water bottles and rubber bands for bass tones. I’ve always loved sampling. My current methods of textural and Plunderphonic exploration are the direct result of my prior risk-taking.
“As an interdisciplinary artist, this course has been the perfect way of building my skill set in various mediums. I have been able to dive deeper into the world of animation in my free time while developing my musical and artistic abilities.”
Can you tell us about your favourite part of your studies and how it helped the development of you and your practise
“I enjoyed exploring alternative sound systems. The SDL and 5.1 surround systems were truly fun to experiment with as I combined spatialisation with my interest in orchestration. The Arcade Project was birthed from these concepts – moving away from the stereo field inherently creates freedom in composition and audience perception.
“I also enjoyed learning about noise culture, graphical scores and film scoring, each providing fresh, alternative ideas.”
Can you tell us about any staff who particularly inspired you?
“All of them!”
Can you tell us your plans after graduation?
“I will work both commercially and artistically. I have a very entrepreneurial mindset. I want to have that solid financial foundation while I build up my artistic expression. Many artists sit on this spectrum of art and income – I want to strike my own balance.
“I want to continue to develop The Arcade Project while working on my other installation, Swimming Pools (2021), featuring Daithi “Electronic Child” Donnelly. This memorial project almost feels full circle, it being the first project I worked on during my time at DMSA.
“I will also be working on publishing my final essay surround fantasy culture and modern day found footage horror.”
Finally, if you could give 17-year-old advice, what would it be
“Find purpose in what you do.”
Find out about studying Digital Music and Sound Arts BA(Hons)