Using Microsoft PowerPoint to create quizzes and scenarios

The humble PowerPoint presentation has the potential to be a dynamic tool for scenario-based learning.

You might consider using PowerPoint if…

  • You would like to build on your existing knowledge of using PowerPoint.
  • You would like to create a resource that can be used in a Lecture AND as a revision material that can be shared via the VLE (e.g. studentcentral).
  • You would like to ask students to create scenarios and you would like to provide an accessible tool without a steep learning curve.
  • You would like to ask groups of students to create scenarios collaboratively; with OneDrive collaboration tools students can collaboratively edit a PowerPoint presentation.
  • You would like to start with a familiar tool and then transfer what you (or your students) create to a more sophisticated tool such as H5P (PowerPoint is a good way to create images as the background for interactivity!).

The PowerPoint template was based on a BuzzFeed Quiz on British History (https://www.buzzfeed.com/sophiegadd/can-you-get-an-a-in-this-british-history-quiz). All the specific content has been removed so that you can add your own questions and answers.

Download the PowerPoint file here: BuzzfeedQuizShow 2

The template is currently set as follows:

  1. On the first slide, answer A is correct.
  2. On the second slide, answer B is correct.
  3. On the third slide, answer C is correct.
  4. On the fourth slide, answer D is correct.

Screenshot of the carousel area of the Microsoft PowerPoint softwareSo the key thing would be for students to create their questions, duplicating the slides where needed and then to shuffle the slides by dragging and dropping the order in the left-hand carousel (part of the ‘Normal’ view in PowerPoint) prior to use for quizzing.

If you would like to learn more about how the interactions work then take a look at the Animations tab and look at the Animation Pane.

Each answer has three interactions:

  1. Clicking on an answer triggers a button-like animation.
  2. Followed by the change in colour from blue to either green or red-ish based on whether the answer is correct or incorrect.
  3. Followed by the reveal or either a tick or a cross based on whether the answer is correct or incorrect. It is essential to include a visual indicator like this for accessibility reasons as we cannot rely on colour alone to indicate the status of a question in cases of colour-blindness where it may be harder to differentiate between the two colours.

A screenshot showing the animation tab in MS PowerPoint software

Have a little play and see what you think. Thanks for reading!

 

Google Cardboard – Create your own 360 simulations

What is Google Cardboard?

Google Cardboard is both an app and a flatpack cardboard viewfinder. The cardboard viewfinders, which range in price from about £1 upwards, are assembled into units which hold a smartphone in the front and simulate a 360-degree environment for the user. The free app (for iOS and Android) turns your mobile device into a 360 image recorder, so you can create your own immersive environments.

Constructing a Google Cardboard viewfinder

The following video demonstrates how to construct a standard flatpack viewfinder:

360 Video

Google Cardboard also supports video content and the University of Brighton’s eLearning team have a few Ricoh Theta cameras which can record environments in 360. This can be captured using the Ricoh Theta app on a smartphone.

Potential uses for Google Cardboard

  • Provide a virtual tour of a space.
  • Training simulation video.
  • Capturing an event or session in 360 for formative learning.
  • Make a learning object more immersive – requires more attention; less distraction etc.
  • There are many free apps for learning. One of these is ‘A Walk Through Dementia‘.

 

Thinglink and Nearpod

What is Thinglink?

Thinglink is an online tool that enables you to tag 360 videos and images with other information, you create ‘hotspots’ and add content that displays when the hotspot is activated. This can be done in a web browser across any device and includes VR headsets where the trigger is directed by your eyes.

Uses for the tool might include:

  • Virtual Tours
    • Galleries/student degree shows
    • Open day virtual tours
    • Laboritory familiarisation
    • Access to difficult sites – virtual away days
  • Virtual Learning Objects
    • Language tours
    • Health and Safety
    • Navigating and understanding objects/buildings and environments

Thinglink examples

Bio Labs

Air Quality station

What is Nearpod?

Nearpod is a cross-platform and easy to use way to engage your students with interactive activities, connect them through collaborative discussions, and gain instant insight into student learning through formative assessments. Content can be either teacher led or used for self study. You can incorporate a range of information slides including text, images, videos, sounds and virtual environments (including Thinglink content) as well a interactions that help students to collaborate and test their understanding.

Uses for the tool might include:

  • Supporting the delivery of Face to face lectures
  • An audience response tool
  • A mechanism for delivering virtual environments and 36o content (Thinglink and 360 tours)
  • A virtual Learning Object

Nearpod Examples

Sim Day example

The respiritory system (includes 3d model of the respiritoy system)

Language Learning – the icecream shop

ThingLink Examples

ThingLink

Main site for thinglink: thinglink.com/

Freemium account option available for individual educators: https://www.thinglink.com/edu-options

Example from School of Health Sciences of a hotspot image created using Microsoft PowerPoint, Adobe Illustrator and ThingLink:

Example from School of Applied Social Science for Collaborative Poetics. Created using a series of images:

Example 360 image with basic annotation applied from the paramedics in School of Health Sciences:

https://www.thinglink.com/video/1103035667757137923