Initial feelings about each board game:
Monopoly:
Monopoly is a game where every action you make can heavily influence the game. This is because players can “buy” spots on the map where other players will (when they land on the tiles) have to pay the owner of the tile a fee. Because of this, Monopoly is a game where both skill and luck combine in order to have one true capitalist winner. This concept of being “selfish in a board game” is one of the reasons why I chose to pick Monopoly, other games like Uno No Mercy also reward this type of gameplay, allowing you to play only for yourself and bankrupt your enemies.
Monopoly is a game suited for all ages, and thanks to its “simplicity” can be enjoyable for everyone. The board of Monopoly does make you feel that “pressure” of buying locals/places/tiles in order to succeed in winning with the amount of information displayed to the player (The prices of different locals, stations etc etc)
I found monopoly to be simple yet effective, however I do feel like it can get tedious as there doesn’t feel like there’s a lot going on. I would fix this by adding a third layer of chance to Monopoly, adding to the Chance and Chest cards, to stir the game some more and give it a coat of fresh paint.
Cluedo:
-The version of Cluedo that we played I found to be quite confusing, and it’s definitely self aware of it as it had a tutorial deck to have an “appetizer” as to what was going on.
The core mechanics of this Cluedo is to draw cards to solve mysteries, and with these cards you’ll slowly be able to “reveal” the full contents of (in this case) the mansion and unveil who killed Mr. Black.
-The intended audiences would be people over the age of 10, which I believe should be bumped up a bit. I mainly believe this because we found it complicated to understand what was going on even with the instructions telling us what to do. However, I do believe that the idea of replacing the board for cut outs that will eventually make the board a great one. At first it felt off putting, but when put in context, it feels like we are slowly unlocking new rooms with the characters were playing as, which is great at making the players feel immersed with the game, making us feel constantly engaging with the atmosphere and core mechanics of the game (the cards that help us solve the mystery.)
-I do think that it will feel too time consuming to complete though, I think that board games, especially when it’s a “party” environment or a “get together” a board game should be a “quick, pass time where you can play various rounds back to back”, which I believe Cluedo will struggle in, simply because the replayability factor could feel tedious, especially when in some situations it won’t be completed.
Battleships:
-The actual “board” is simplistic, the grid allows for a variety of options of where to place your ships or to place your attacks, making the game easily repeatable and enjoyable.
-The intended audience is for younger people, and thanks to the simplicity of “Hit or miss”, it’ core mechanics of Hit or Missing is easily understandable for the intended audience, however, this doesn’t mean that Battleships isn’t suited for older audiences. Thanks to its basic structure and play, everyone is able to pick up the game and have a fun time.
-The simplicity of the grid is further expanded with the ships being plastic pieces coloured in grey, with the grid itself being blue resembling the water, your Miss points are yellow and your Hit points are red, allowing for them to easily stand out with the brightness of this colour in comparison to the others used in the field.
-To give the game a new look, and make it feel more like a “war”, I would add an Explosive object, that would have a 4×4 “detonation”, if it were to hit a crucial spot of the ship (ie the middle) it could result in the ship immediately sinking.
Because of this, I want this Explosive to only be used once per game.
Chess:
Chess is a complex game, the grid is a 8×8 with 32 individual pieces taking up half of the board. Meaning that with your pieces, and limited movements, you’ll have to formulate a strategy in order to defeat and outsmart your opponent. The goal is simple, kill the opposing King and you’ll win with a “Check Mate”.
The different pieces have different “attacks”:
-Pawns can only move forward but attack diagonally (one space only).
-Bishops can only move and attack Diagonally.
-Knights can only move in an “L” shape, killing with only the last spot it lands on.
-Towers can only move in a straight line, be it vertically or horizontally, only being able to kill within its lane.
-Kings can move 1 spot in any direction at a time, and kill anything within said spot.
-Queen is the most powerful piece in the board, can move in a straight line and diagonally in any direction, meaning that she has a wide range of spots that she can achieve and kill in.
-Because of the complexity, And limitations of these pieces, you can use these pieces to defeat your opponent.
-The simplicity of “Black and White” Pieces and the lack of vibrant colours it allows for both players to concentrate easily on their strategy, in this regard I believe Chess does an amazing job at allowing their players to not have any distractions mid game.
Since most of the pieces and made of wood, it gives the sense that this game is cozy, since its “hand made” and not fabricated In a factory (and therefore made with plastic) it allows for players to feel the soft touch of the wood used to create the pieces, which will bring this sense of comfortability that Chess aims to achieve.