November 6

Game Devs should be able to spot AI generated 3D models

There’s a ton of work that goes into 3D modelling, so when an AI generates one it should be easy to spot. For example, baked-in lighting, mushy meshes, and high polygon countsĀ are all giveaways that generative AI has been used.

With 2D art, it’s easy to recognize if an image has been AI generated, simply “look at the fingers.” However, with 3D modelling, it’s a bit different.

Over at the social platform Bluesky, Liz Edwards made a thread explaining how to spot an AI generated 3D model.

Bad Textures and jumbled UVs

She was scrolling on Fab (which is a site/shop where you can purchase 3D assets), and she pointed out glaring issues such as “baked-in lighting”, and that the image is projected automatically from a 2D image, leaving artifacts.

Bad texture

 

She then accessed the model and looked at its wireframe, noting that the UVs will usually look like a “dense automesh” that “looks like a jumbled mess.”

Jumble Mesh

She’s also pointed out that AI generated crate models (such as the ones sold in Fab) have around 50,000 triangular polygons, whereas the amount that you’ll need for a game would be about 500 triangular polygons (at the upper end).

 

50,000 polygons

 

3D Models generate with AI can create confusion

Edwards has warned that the traits above don’t automatically identify a model as being generated by AI assistance/tools. For example, 3D models captured with photogrammetry share these same traits. The difference being that those models have natural textures and are usually free of artifacts, they also have coherent and naturalistic details.

Natural details

If you aren’t animating a given 3D model, or you’re unbothered by the high count of polygons you may shrug off models that were created with photogrammetry. However, Edwards warns that even these models can have coherent inconsistencies that can look unsettling or weird when viewed close up.

Inconsistency

She also points out that the meshes created from AI are “rarely” symmetrical and are often melded together as “featureless blobs”, these “blobs” often feature the feet or arms of animals/humanoid models, which will make it impossible to pose or even animate them.

Featureless Blob

 

(Link to article: https://www.gamedeveloper.com/art/how-devs-can-spot-ai-generated-3d-models)


Posted November 6, 2024 by Rodrigo Vicente Ribeiro in category Research

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