For these animations, I simply took three images from different shoots to get a variety of styling to convey my work. To make the editing process more simple, I edited all the images on to the same background (the black background from the studio shoot). I layered the images on Photoshop, but on each layer, I edited out a limb or the head of the model, until the no there was no body left in the image, apart from the garment. As the garment was isolated, I then took it and traced it on Photoshop, leaving the outline of the garment in an illustrative state. I put these on a skin-coloured background to fit with the theme. I then duplicated the other layers and on each one, I would add more illustration until the illustrated garment was completed. To add an abstract element, I either increased the scale of the garment or I rotated the garment to add some flow and originality to the animation. As the garment returned back to its normal position, I added in the limbs and the heads of the models through illustration.

I think these animations were a good start considering I only discovered the animation tool on Photoshop recently, however, I think these appear too simple as a final piece. The animations do convey my editing process, but I am not entirely satisfied as they appeared too rushed, despite the amount of time spent on them. If I were to keep these as my final piece, I would project them on to a black sheet and allow them to flick through but I think I can convey my work better. To improve, I think I should only stick to one shoot, so the presentation of my work is cohesive and all the same. I think my first body shoot that was shot in the studio is the strongest out of all them because I find them easier to edit as the background is a solid colour with little shadow compared to the other shoots.

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