Video (Making)

The video aims to communicate to the viewer the difference between an activating and deactivating gambling experience. It acts as a piece of supporting material, highlighting the concepts put forward in the project.

Various different techniques were used to achieve this comparative approach. As there was no prototype of the product, existing online videos had to be combined, altered and overlaid in order to create an interesting video.

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Full screen of an activating red colour, aiming to overwhelm the viewer.
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Out of focus flashing casino lights, helping to activate and disorientate the viewer.
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Overlaid slot reals, emphasising the activating experience.

As seen above, the first part of the video aims to activate users as much as possible, showing them bright full screen colours, overlaid slot reels, and flashing lights, whilst activating jackpot sounds can be heard in the background.

 

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Inverting existing video footage to show the comparison between activating and deactivating colours.
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Applying the same approach used at the beginning of the video to show full screen deactivating colours.
Using short lines of text to convey the narrative and message of the video.

 

Tint
Applying a tint, taken from the project’s colour scheme, to unify the footage with the rest of the video.

Now that the viewer is in an activated state, the video can aim to deactivate them. The images above show the approach taken to deactivate the viewer.

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Renders of the product are shown to the viewer.
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The method used to create the collages is shown to the viewer, gradually layering up various objects, textures and people (initial image).
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The method used to create the collages is shown to the viewer, gradually layering up various objects, textures and people (end image).

The video then ends. Hopefully, the viewer will now have a better understanding of the ways in which some gambling experiences can activate users, resulting in impulsive behaviour.

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