3D World building
The process from start to finish of this particular exercise I found to be quite bitter. This was most likely only my second or third time doing such an experiment with art and different materials which at the beginning I made sure not to overthink too much and grab simply what caught my eye and collaged things together which visually suited each other in my point of view. However, the more I worked on the composition I realised I lost my train of thoughts and in the end I wished I spent some time figuring out the background and middle ground a bit more accurately instead of having it slightly scattered around everywhere.
I chose the theme of flora and fauna with a slight surrealism approach merged together and focused mainly on things that I wouldn’t normally, that being bugs and spiders. the scenery reminds me somewhat of a deteriorating crime scene in the sewers where the skeleton is falling and being slowly eaten away by all the underground creatures.
Furthermore I experimented with collage shapes and contrasting perspectives on the spiders and human bones. The aim was to have the spiders that would normally look bigger in the foreground, look in fact smaller and vice versa with the spiders in the background being extremely large and depending on the angle that you look at this model from, it would either look as if they were coming towards you from above or scorching away from you in the front.
Overall, I can say I enjoyed some parts of this workshop more than others like the collage aspect although it’s not something I could say inspires me to make more of this type of three dimensional art.