Graphic Novel Research

Elements:

  • uses text & illustrations in a comic-strip format to tell a story
  • uses graphical elements such as panels, frames. speech/thought bubbles, etc in a sequential way to create & evoke a story in a reader’s mind
  • doesn’t rely on just text to construct a narrative
  • longer & more complex than a comic
  • considered to be an important bridge for greater reading development

Key terms:

  • panel – individual frame or single drawing
  • gutter – space between framed panels
  • bleed – an image than extends to and/or beyond the edge of the page

History:

  • ‘graphic novel’ traces back to an essay written by Richard Kyle in the comic book fanzine Capa – Alpha
  • The term became mainstream with the publication of Will Eisner’s A Contract with God in 1978
  • Lynd Ward printed wordless novels using woodcuts in 1930s
The Paris Review - Art Spiegelman on the Woodcuts of Lynd Ward
examples of Lynd Ward’s work

Classic graphic novels:

  • Maus by Art Spiegelman
  • Persepolis by Majarie Satrapi
  • Watchmen by Alan Moore & Dave Gibbons
  • The Diary of a Teenage Girl by Phoebe Gloeckner
  • Batman: The Dark Knight Returns by Frank Miller
  • The Sculptor by Scott McCloud

Information from:

  • https://prezi.com/hwzollmg9id-/analyzing-elements-of-graphic-novels/
  • https://teacher-for-inclusion.com/2021/01/17/5-characteristics-of-graphic-novels/
  • https://www.masterclass.com/articles/how-to-create-a-graphic-novel
  • https://www.famousauthors.org/best-graphic-novels
  • https://www.npr.org/2017/07/12/533862948/lets-get-graphic-100-favorite-comics-and-graphic-novels

 

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