Digitising the living heritage of craft

During the last few months we have been working with our colleagues in Cairo from the Egyptian Heritage Rescue Foundation (EHRF) and Lazo Studios (https://www.lazostudios.co.uk/) on a digitisation project of intangible cultural heritage. The project “Linking collections with the living heritage of craft: enhancing communities through digital innovation” (2019-2022) seeks to gather requirements and engage with heritage practitioners and international communities to develop novel technology mediated methods in order to contextualise crafted heritage collections. As a result, the project aims to transform and reinforce the links between tangible artefacts in memory institutions in the western world and the intangible living heritage practice and knowledge in communities around the world. Such “transformations” have the potential to enhance the documentation of handicrafts collections, while nurturing the living heritage craft practices in developing countries to support communities to preserve the knowledge of craft; enhance crafting activities (or develop them further); and create sustainable futures. As demonstrated by international efforts, political, social, and economic inequalities can be substantially addressed when communities affected by them can be supported through initiatives that reinforce their sense of belonging and resilience through crafting and cultural practices.

crafter hands

During the project we have engaged with crafters in Egypt and the United Kingdom to explore the application of digital technologies for the documentation and dissemination of this intangible living heritage knowledge. This includes experimentation with technologies such as 360 video and photography, ethnographic film and photography, Reflectance Transformation Imaging, and 3D photogrammetry. Currently, we are investigating ways to provide open access to this information. Transmitting such invaluable knowledge is key to preserve the craft for future generations; to support the dissemination of the artistry and the skills which crafters display in the execution of their products; and to reinforce living heritage practices, while potentially improving branding of handcrafted products.

We have received funding from the International Research Fellowship (GCRF) at the University of Brighton and the Santander Research Placement fund. This research is core to our aims as we seek to develop novel digital technologies for the documentation, preservation, and access to both tangible and intangible cultural heritage processes and assets. Hence, our scientific research seeks to have practical applications and high impact to benefit different communities, including heritage institutions, audiences, as well as world-wide communities and their living heritage.

 

 

Digital access to heritage in COVID-19 pandemic

We recently published our article “Heritage in lockdown: digital provision of memory institutions in the UK and US of America during the COVID-19 pandemic”. This paper presents a review we undertook during the lockdown period in 2020 on digital provision of UK and US memory institutions. Our research aimed to understand how memory institutions adapted during COVID-19 lockdowns by surveying the existing and novel digital resources that enabled access to cultural heritage organizations.

The research demonstrates that memory institutions have adapted or increased their communicative capabilities with their existing audiences, while trying to attract further audiences online. Many of the communication offerings have used collections as prompt for events, activities, discussions and more. However, there is great potential in trying to explore better ways to link communication offerings and digitised collections not only to enhance interest for the collections themselves but also to make them more relevant to the society while strengthening its bonds and building resilience through engagement with heritage.

Full article is here: https://www.tandfonline.com/doi/full/10.1080/09647775.2020.1810483

How 3D printing is transforming our relationship with cultural heritage

Myrsini Samaroudi, one of our PhD students at the CSIUS centre, has published the following article based on her research at the Conversation: How 3D printing is transforming our relationship with cultural heritage

In the article, she explore the recent trends for incorporating 3D technologies, including digitisation and 3D printing for allowing audiences to interact with cultural heritage both inside and outside heritage institutions. The research is part of her PhD project: Digitally fabricated 3d artefacts: their properties and dynamics in cultural heritage narratives for different audience groups.

 

Interpretative Material at the Brighton Museum and Art Gallery

On the 26th of January, the Archaeology Gallery at the Brighton Museum and Art Gallery opened its doors to the public. This new exhibition illuminates aspects of the local history, highlighting some of the stories of Brighton & Hove inhabitants from the Ice Age to the Saxon Age. We were lucky to be involved in this project from the very beginning providing various of our expertise and services including digitisation and 3D printing.

One of the very early activities we did was to scan with high accuracy using structured light 3D scanners the skulls of human remains that were found in Sussex. These skulls have been 3D printed and deployed by the artist Oscar Nilsson as the basis to create physical forensic facial reconstructions of the people who lived and died in the area. Their reconstructed busts and stories about their daily activities are presented in the different sections of the Gallery.

3D scanning of skulls

3D scanned and 3D printed skulls from Brighton Museum archaeology collection.

Physically reconstructed faces at the museum gallery.

Aiming at creating multisensorial experiences in order to enjoy and learn about our past, many of the Gallery’s archaeological artefacts were also scanned and 3D printed. In this way, the visitors are able to feel objects that are usually out-of-touch in museums and exhibitions. Visiting the gallery, is great to see how these replicas were painted and incorporated into the exhibits.

3D Replica of the chalk block.3D replica of hand axe.

3D replica of Anglo Saxon coin.

Special interest has also been given to children and families, who will have the opportunity to have a first-hand experience in testing their skills in assembling 3D pottery puzzles like archaeologists do. The development of this pottery puzzle  was an interesting process, as we developed an approach which could be reproduced in order to test various ideas with regards to number and the size of puzzle pieces. The basic requirement was to have an interactive physical puzzle for kids to play with in the gallery. To do this, we use a digital 3D model of an authentic  pot displayed in the gallery acquired using 3D scanning. We then developed a digital workflow to break the pot into a set of digital fragments. These fragments are then 3D printed and post-processed to achieve the desired result. The final puzzle is a great addition to the gallery for children to interact with.

We published a research paper “Digital workflow for creating 3D puzzles to engage audiences in the interpretation of archaeological artefacts” describing this workflow at the Visual Heritage 2018 conference, an international event which brings together researchers in cultural heritage and new technologies. This paper won a Best Paper Award at the event.

Scientific research and knowledge transfer have been key to the design of the New Gallery and the collaboration between the University of Brighton and the Brighton Museum and Art Gallery is expected to continue to unveil our past and enrich our future with state-of-the-art technological applications and experiences. Our collaboration with the Brighton Museum and Art Gallery demonstrates the impact our research has to our local heritage institutions. By co-creating solutions with professionals at the museum we have been able to advance scientific knowledge, while ensuring this has a practical application to heritage professionals.

This research was, partly supported by the Impact Knowledge Exchange Fund and is also linked to Myrsini Samaroudi’s PhD on exploring the properties and dynamics of digital fabricated artefacts in cultural heritage narratives for different audience groups.

 

Panoramic digital photography for heritage environments

One of our student’s final year project at the School of Computing and Mathematics allowed us to experiment with 360 photography for heritage environments. The project was done in Collaboration with the Brighton Museum and Art Gallery.

The project involved investigating how 360 photography could support recording heritage environments both outdoors and indoors. Hence, the student, Tobia Wurz, digitised  various environment including a roundhouse (both indoors and outdoors) as well as the Astoria Cinema.

The Astoria presented an interesting case, as the theatre was about to be demolished short after we were given access in January 2018.

The student used a camera rig with GoPro HERO digital cameras to record 3 different scenes within the theatre. We selected three areas of interest: two inside the theatre and one in what previously was a restaurant or dining area. In each of this, 360 images were taken using the rig setup as shown in the images bellow. The student processed the imagery taken on the day and produced immersive environments which can be experienced using a VR headset, such as an Oculus Rift.

The project outcomes showed an interesting alternative for recording heritage environments for VR experiences which can be easily produced in comparison with other more costly 3D environments.

Research on Artificial Intelligence and DAM

This month our collaborator, BrightInteractive, published in their blog a post of a recent project we developed during the summer:

https://blog.assetbank.co.uk/the-latest-research-on-artificial-intelligence-and-dam/

During this project, we experimented and compared existing AI systems with a system that was custom built. Our aims was to investigate if the existing products were trainable and whether they can recognise concepts which clients want to use to classify content.

For more information, we produced a report on this project if you would like to delve into the details.

Digitising industrial heritage at Stoke-on-Trent

In the summer of 2018 we had the opportunity to collaborate with the Spode Museum Trust, Buckinghamshire University and UCL to undertake a feasibility study for mass-digitisation. The project involved industrial heritage in the city of Stoke-on-Trent. In particular, the historic Spode Works in which where world-renowned bone china was produced. This factory was one of the few ceramic manufactories in Britain to have operated continuously for over 230 years on its original site until the company ceased trading in 2008. Since its closure, a 2017 survey undertaken by Stoke-on-Trent City Council, recorded a total of 63,400 moulds that still remain within eleven buildings.

As the site is currently in the process of regeneration and its buildings repurposed, only a small percentage of this material has been recommended for retention. For the remainder, the council has suggested that destruction may be the only viable option.

 

The historic Spode Works site in Stoke-on-Trent

The team is currently investigating viable options to digitise the moulds in order to digitally preserve them and to investigate their re-use through digital technologies for other creative and educational purposes. Given the scale of the task, we undertook a feasibility study in July, with the objectives of elucidating the specific digitisation challenges of the artefacts and the site; and raising the interest of our various stakeholders. The team undertook a combination a 3D scanning and structure from motion techniques during the various days we were on site.

3D scanning of moulds using hand-held scanner

The results of the trial involved a better of understanding of how to prioritise the items to scan, a methodology for the digitisation as well as the identification of suitable equipment to achieve this. We are currently identifying funding to further support this digitisation challenge as well as the re-imagining of the material for other creative purposes.

In January 2019 we presented this trial at the V&A conference Celebrating Reproductions: Past, Present and Future. The details of the presentation are here: http://reality.cs.ucl.ac.uk/projects/ceramics/brownsword19mould.html

 

Supporting the restoration of the minbar of Lajin in Cairo

Processing of 3D scanned meshes.

Processing of 3D scanned meshes.

 

3D printing.

3D printed replica of scan.

 

This summer we had the opportunity to collaborate with researchers at the Egyptian Heritage Rescue Foundation (EHRF) working on the documentation and restoration of minbars in Cairo.
The Egyptian Heritage Rescue Foundation has launched last April a new project on Rescuing the Mamluk Minbars of Cairofocused on the documentation and conservation of these unique stepped pulpits still standing in the monuments of Cairo. The project is implemented in collaboration with the Egyptian Ministry of Antiquities and funded by the British Council Cultural Protection Fund.

EHRF is currently restoring the minbar of Mamluk Sultan Husam al-Din Lajin, which was commissioned in 1296. This minbar is considered amongst the finest examples of Egyptian woodcarving. It has a pair of doors (bāb al-muqaddim) at the front, leading to the steps. These doors have four rectangular panels on the front two on the top and two on bottom and the same on the back side. Six of the original eight panels are now part of the V&A’s collection, which were bought by the Museum in the mid 19th century. These panels are extremely valuable as they are inscribed with important information, such the name of Sultan Lajīn’s and the date of construction (AH 696 = 1296).

Based on 3D scans of the V&A panels, we produced 3D printed replicas at scale. These replicas are now allowing the reproduction of these panels and the copies will be placed into the minbar in Cairo, making it’s restoration finally complete.

NADIM Foundation (www.nadimfoundation.org) is also participa in this project by providing the wooden replicas of the Lajin panels through the NADIM Company. The worker carving away at the panel in the photo shown above is from NADIM at the NADIM premises.  Their participationis a donation to the project as they value the importance of the Lajin minbar and have the necessary technical and traditional knowledge to fulfil this task with impeccable results.

This work is part of a larger commitment by NADIM to produce an “Encyclopedia of Egyptian Woodwork: 5000 years of Industry” by 2020.

For more information about the project, see: http://www.ehrf-egypt.com/About