WK 5 Locative Narrative

In a world where our entertainment is consistently being consumed through digital devices, has the element of freedom through wireless technology allowed us to break the physical boundaries of how we interact with different forms of story telling. It is a familiar site to see commuters watch a film on their smartphone or tablet as they travel to and from work. But the use of digital technology has evolved further to enable us to interact with the way we use public spaces. Storytellers and designers have started use the idea of trans media to interact with the public at a personal and local level. Ritchie states, “ digitally mediated stories afford greater interactivity…provide digital and physical wayfind systems that allow audiences to successfully navigate the narratives.” (Ritchie, 2014. PG 57-58)

 

The model of locative narrative has been designed to unfold over time as the participant journey through the path set out. A good example of this has been used at the Metal Art School ‘The Dementia Project” in South End on Sea. The project gave those with dementia the opportunity to “share stories and experiences” (NetPark, 2017). Using digital apps storytellers enhanced the experience of visitors to Chalkwell Park as they shared their stories through digital devices such as smart phones and tablets. Participants familiarize themselves with the spaces within the park by allowing the narrative of the storytellers to take them on a journey through the space

 

This type of activity gives a voice to those in the local area as they share their stories with other residence. While it enhances the visitor experience the narrative of a story has been set along a particular path which guides the participants through the space however there are constraints to this type of storytelling interactivity in order to gain the full experience a participant will need to follow the path set out

 

 

 

Bibliography

Berry, C., Harbord, J. and Moore, R. (n.d.). Public space, media space. 1st ed.

 

Metal. (2017). NetPark – The Dementia Project – Metal. [online] Available at: http://www.metalculture.com/projects/the-dementia-project/ [Accessed 11 Mar. 2017].

 

Ritchie, J. 2014. The Affordances and Contraints of Mobile Locative Narratives. In The Mo- bile Story. Narrative Practices with Locative Technologies, ed. J. Farman, 53–67. Oxon: Routledge.

 

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