A fashion show with a twist

Students and staff from Computer Science for Games and Fashion with Business Studies degrees united to create a catwalk show like no other.

The cutting-edge virtual reality experience, entitled Fashion 360 VR, was developed over four months with the objective of providing an immersive new way to experience fashion students’ collections.

Via a VR headset, users could view a digital runway show featuring models displaying the students’ distinctive designs. The technology was available for visitors to use during the Graduate Show at the University’s City campus and was then on display at Graduate Fashion Week in London.

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Gaining professional skills and broadening horizons

We caught up with final year Computer Science student Eric who filled us in on his course, his final year project and life at Brighton.

What made you choose Brighton and this course?

I’ve always loved Brighton, and have always been good with computers and programming. Brighton has a great tech scene too.

How did you feel when you were first accepted to Brighton?

Very excited, I didn’t expect myself to ever really get to university. The course was pretty much as expected, maybe with a little too much maths and written formal logic thrown in (things I’ve always struggled with, despite doing well at programming), but the tuition and extra assistance from certain tutors pulled me through. I didn’t expect it to get so cold here in winter!!

 What were the highlights of your course?

Highlights have definitely been plentiful, best bits have been when we’ve been given free rein over something, like Saeed’s second year module of bit-shifting programming, it was great fun to get so low-level. And especially this final year – every project this year we’ve been able to choose our own focus and application, really good to flex the creativity unshackled. Read More

Final year student Daniella tells us about her final year project for Kia Motors and loving life at Brighton

We spoke to final year Business Information Systems student, Daniella Moore, who reflected on her time at Brighton as she prepared for her final year show.

What made you choose Brighton and this course?

My sister was studying at Brighton at the time and I always came down to visit her. I loved the town and the location of the University; thus choosing Brighton. I never knew what I wanted to do when I was older, but when I randomly chose to study ICT and Business at A-Level, I knew they were the areas that I wanted to have a career in. The course offered great modules that I thought would be useful for any job, as IT Business Systems play a major role in any organisation.

How did you feel when you were first accepted to Brighton, and how has the reality compared to what you imagined?

I was extremely happy and still am. I think Brighton is a great university and I would recommend to any potential students who are looking to study here.

What were the highlights of your course? Read More

February Codefest event

We had a great turnout at this month’s Codefest which took place on Friday, with students from a range of computing and engineering subject areas taking part.

Students were set tasks, either ten challenges for “advanced” or five challenges for “beginners”, that had to completed within two hours. They had to reverse engineer the question based on test cases for each challenge –  focused on logic, maths and programming skills, to provide the solutions.

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Gay(m) Jam

University of Brighton partnered with local AAA developers to host Brighton’s first GAY(M) JAM, a collaborative competition celebrating inclusion and diversity within gaming.
GAY(M) JAM was a non-profit, social, and competitive event organised by the Game Jam and LGBTQ+ Societies on 23-25 February 2019. Teams of 40 of our students from eight different courses worked together for 48 hours to make a game from scratch that focused on LGBTQ+ inclusivity and included authentic and impactful LGBTQ+ characters or story lines.

This themed event was a big success and allowed participants to get first-hand experience on how to make a game from scratch, build their portfolio, improve their teamwork and communication skills, be creative, network, win prizes, and, most importantly, have fun!

 

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Students win Paxton scholarships

Two Brighton students have won prestigious scholarships at global technology company Paxton.

Computing students Annabel Spain and George Livas will undertake a three-month paid work placement in which they will take part in technology research that will form the final-year project of their degree course.

The students will also receive £10,000 towards their university fees.

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Christmas Codefest

Students recently flexed their coding skills at the Christmas Codefest event. Open to all levels, students had to solve programming challenges in teams. The winning team were presented with a Raspberry Pi set and case each.

Run by Almas Baimagambetov, the sessions are a great way to improve your computing skills. If you missed this event, look out for the next one in the New Year ~ January 9th ~ then monthly throughout the year.

Fast work at the UKie GameJam

Our Computer Science for Games BSc(Hons) and Digital Games Development(Hons) students pitched their skills against teams from across the UK in a marathon 30-hour student game jam this week.

Based on the theme ‘change’ five teams of first and second year students from Computer Science for Games and Digital Games Development took part in the event organised by UKie (UK Interactive Entertainment, the trade body for the UK’s games and interactive games industry).

Our teams had just 30 hours to work together to create a game based on the theme ‘change.’ Game jams are rapid development sessions which get participants thinking on their feet under severe time pressure while working together in small teams. It’s great experience and brilliant for portfolios as taking part in game jam’s is highly valued by employers in the games industry. Read More

Computer Science BSc(Hons)

Off to France for International games competition

As part of the Integrated Group Project module, our computing students were asked to develop an educational game. The top three games were submitted to the 6th International Educational Games Competition at the 12th European Conference on Games Based Learning (ECGBL 2018) that will take place on 4 – 5 October 2018 at the SKEMA Business School, Sophia Antipolis, France.

All three submissions were shortlisted (out of 60 submissions in total) in the ‘games in development’ category.  Three of our second year Computer Science BSc(Hons) students, Tom Corlett (Computer Science BSc), Michael Cruz Cervera and Angel Kozlev will be travelling to France for the final round of the competition where they will present their games to the judges.

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