Students and staff from Computer Science for Games and Fashion with Business Studies degrees united to create a catwalk show like no other.
The cutting-edge virtual reality experience, entitled Fashion 360 VR, was developed over four months with the objective of providing an immersive new way to experience fashion students’ collections.
Via a VR headset, users could view a digital runway show featuring models displaying the students’ distinctive designs. The technology was available for visitors to use during the Graduate Show at the University’s City campus and was then on display at Graduate Fashion Week in London.
We caught up with final year Computer Science student Eric who filled us in on his course, his final year project and life at Brighton.
What made you choose Brighton and this course?
I’ve always loved Brighton, and have always been good with computers and programming. Brighton has a great tech scene too.
How did you feel when you were first accepted to Brighton?
Very excited, I didn’t expect myself to ever really get to university. The course was pretty much as expected, maybe with a little too much maths and written formal logic thrown in (things I’ve always struggled with, despite doing well at programming), but the tuition and extra assistance from certain tutors pulled me through. I didn’t expect it to get so cold here in winter!!
What were the highlights of your course?
Highlights have definitely been plentiful, best bits have been when we’ve been given free rein over something, like Saeed’s second year module of bit-shifting programming, it was great fun to get so low-level. And especially this final year – every project this year we’ve been able to choose our own focus and application, really good to flex the creativity unshackled.Read More →
We spoke to final year Business Information Systems student, Daniella Moore, who reflected on her time at Brighton as she prepared for her final year show.
What made you choose Brighton and this course?
My sister was studying at Brighton at the time and I always came down to visit her. I loved the town and the location of the University; thus choosing Brighton. I never knew what I wanted to do when I was older, but when I randomly chose to study ICT and Business at A-Level, I knew they were the areas that I wanted to have a career in. The course offered great modules that I thought would be useful for any job, as IT Business Systems play a major role in any organisation.
How did you feel when you were first accepted to Brighton, and how has the reality compared to what you imagined?
I was extremely happy and still am. I think Brighton is a great university and I would recommend to any potential students who are looking to study here.
We had a great turnout at this month’s Codefest which took place on Friday, with students from a range of computing and engineering subject areas taking part.
Students were set tasks, either ten challenges for “advanced” or five challenges for “beginners”, that had to completed within two hours. They had to reverse engineer the question based on test cases for each challenge – focused on logic, maths and programming skills, to provide the solutions.
University of Brighton partnered with local AAA developers to host Brighton’s first GAY(M) JAM, a collaborative competition celebrating inclusion and diversity within gaming.
GAY(M) JAM was a non-profit, social, and competitive event organised by the Game Jam and LGBTQ+ Societies on 23-25 February 2019. Teams of 40 of our students from eight different courses worked together for 48 hours to make a game from scratch that focused on LGBTQ+ inclusivity and included authentic and impactful LGBTQ+ characters or story lines.
This themed event was a big success and allowed participants to get first-hand experience on how to make a game from scratch, build their portfolio, improve their teamwork and communication skills, be creative, network, win prizes, and, most importantly, have fun!
Two Brighton students have won prestigious scholarships at global technology company Paxton.
Computing students Annabel Spain and George Livas will undertake a three-month paid work placement in which they will take part in technology research that will form the final-year project of their degree course.
The students will also receive £10,000 towards their university fees.
Students recently flexed their coding skills at the Christmas Codefest event. Open to all levels, students had to solve programming challenges in teams. The winning team were presented with a Raspberry Pi set and case each.
Run by Almas Baimagambetov, the sessions are a great way to improve your computing skills. If you missed this event, look out for the next one in the New Year ~ January 9th ~ then monthly throughout the year.
Team Win, made up of students Jasmine Allan, Brandon Asprey, Karol Bolek, Piotr Chyrc and Caleb Smith – all of whom study Digital Games Development – won the Accessibility Award at the UKie (UK Interactive Entertainment) Student GameJam 2018.
Based on the theme ‘change’ five teams of first and second year students from Computer Science for Games and Digital Games Development took part in the event organised by UKie (UK Interactive Entertainment, the trade body for the UK’s games and interactive games industry).
Our teams had just 30 hours to work together to create a game based on the theme ‘change.’ Game jams are rapid development sessions which get participants thinking on their feet under severe time pressure while working together in small teams. It’s great experience and brilliant for portfolios as taking part in game jam’s is highly valued by employers in the games industry. Read More →