We had a great turnout at this month’s Codefest which took place on Friday, with students from a range of computing and engineering subject areas taking part.
Students were set tasks, either ten challenges for “advanced” or five challenges for “beginners”, that had to completed within two hours. They had to reverse engineer the question based on test cases for each challenge – focused on logic, maths and programming skills, to provide the solutions.
University of Brighton partnered with local AAA developers to host Brighton’s first GAY(M) JAM, a collaborative competition celebrating inclusion and diversity within gaming.
GAY(M) JAM was a non-profit, social, and competitive event organised by the Game Jam and LGBTQ+ Societies on 23-25 February 2019. Teams of 40 of our students from eight different courses worked together for 48 hours to make a game from scratch that focused on LGBTQ+ inclusivity and included authentic and impactful LGBTQ+ characters or story lines.
This themed event was a big success and allowed participants to get first-hand experience on how to make a game from scratch, build their portfolio, improve their teamwork and communication skills, be creative, network, win prizes, and, most importantly, have fun!
Two Brighton students have won prestigious scholarships at global technology company Paxton.
Computing students Annabel Spain and George Livas will undertake a three-month paid work placement in which they will take part in technology research that will form the final-year project of their degree course.
The students will also receive £10,000 towards their university fees.
From the minute you start the University process your mind starts to worry about a whole range of things. For me, ‘What if I’m the only one…’ was the start of all the questions that stuck in my mind, and even throughout university, new questions popped up, all starting the same. Below is some of the questions I found I was asking myself, and the responses I now have to those questions!
Team Win, made up of students Jasmine Allan, Brandon Asprey, Karol Bolek, Piotr Chyrc and Caleb Smith – all of whom study Digital Games Development – won the Accessibility Award at the UKie (UK Interactive Entertainment) Student GameJam 2018.
Marc Walker, Computer Science (Games) and founder member of the Game Jam Society gives us an insight into Game Jams, networking events and making the most of life as a student in Brighton
My brother first got accepted to the University of Brighton, he then introduced me to this course and here I am. I was really happy to be accepted onto the course as it was something I’ve always wanted to do. These courses never existed when I was a teenager and the support for things like programming was non-existent. Thankfully the UK perspective on Computer Games has changed a lot since then.
The highlight of my course – making games of course! Game Development/Design is what I find most interesting, I’ve also taken a recent interest into Algorithms and Intelligent systems like A* Algorithm. I’d recommend this course if you desire to get into the gaming industry, but you will become a Game Developer rather than a Gamer and there’s a difference. Read More →
Based on the theme ‘change’ five teams of first and second year students from Computer Science for Games and Digital Games Development took part in the event organised by UKie (UK Interactive Entertainment, the trade body for the UK’s games and interactive games industry).
Our teams had just 30 hours to work together to create a game based on the theme ‘change.’ Game jams are rapid development sessions which get participants thinking on their feet under severe time pressure while working together in small teams. It’s great experience and brilliant for portfolios as taking part in game jam’s is highly valued by employers in the games industry. Read More →
As part of the Integrated Group Project module, our computing students were asked to develop an educational game. The top three games were submitted to the 6th International Educational Games Competition at the 12th European Conference on Games Based Learning (ECGBL 2018) that will take place on 4 – 5 October 2018 at the SKEMA Business School, Sophia Antipolis, France.
All three submissions were shortlisted (out of 60 submissions in total) in the ‘games in development’ category. Three of our second year Computer Science BSc(Hons) students, Tom Corlett (Computer Science BSc), Michael Cruz Cervera and Angel Kozlev will be travelling to France for the final round of the competition where they will present their games to the judges.