VI-Suite v0.4 – Shadow Mapping

The video below details how to conduct a shadow mapping analysis with the VI-Suite. In this context shadow mapping is the prediction of how often points in space are in direct sunlight when the sun is above the horizon. Simulations with the VI-Suite can be done for any portion of the year and use any mesh geometry within the scene as the calculation points. The example image below shows an annual shadow map, with 4 calculations per hour, using the urban building geometry as the calculation points. One of the advantages of this approach is that once the simulation is complete the results are fully navigable in Blender.

annualusm

VI-Suite v0.4 – Introduction and first node

I am very happy to announce the general availability of VI-Suite version 0.4. Some user-preferences have been added in this version and the tutorial video below details these changes along with activating the VI-Suite and creating your first node. The video assumes you have downloaded the zip file for your platform from the main VI-Suite website and extracted the folder within to somewhere on your computer. Remember that the destination for the folder should not have any spaces in it so ‘/Users/ryan/Desktop’ would be fine but ‘/Users/ryan/My Folder’ would not.

VI-Suite v0.3 – Tutorial 12 – Parametric Radiance Analysis

In this, probably the last version 0.3 video tutorial, I cover parametric Radiance analysis with LiVi. As parametric analysis in the VI-Suite is done using Blender’s animation system I cover the very basics of setting up animation in Blender and the export, simulation and visualisation of the Radiance analyses.
Although it will a while before I release version 0.4 I will soon start putting up sneak-peak videos of what to expect in the next version.