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Academic Journal – Gamification

With the primary objective of the research of this academic journal being to “test validity of newly designed gamified cognitive-perceptual-motor assessments with individuals who report residual symptoms of acquired brain injury related to attention, memory, processing speed or executive functions,” supports my previous research on memory games and how exercising the brain in this way works to increase cognitive thinking. Their findings of the study concluded that “demonstrated strong potential for valid construct measurement, clinical utility, useracceptance and value to a time pressured healthcare system through substantial savings in clinician time and effort,” meaning that the concept of gamification stands to yield great results in stimulating the increase in cognitive thinking in people affected with diseases linked to memory and brain deterioration, resulting in better care for patients. Continued research and development and expansion in resources for diseases like dementia and Alzheimer’s are vital to not only have the possibility of approving their cognitive abilities once the disease takes effect, but to lead to further understanding of the mind to ultimately reach a solution for a cure.

 

Natasha Perkin

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