Immersive Teaching & Learning

University of Brighton

School of Art and Media

Students’ Projects | MA in DIGITAL MEDIA ARTS  Course Leader: Sue Gollifer The MA in Digital Media Arts is taught both at the University of Brighton and at Lighthouse. Lighthouse is an Art Charity and Digital Culture Agency and a key part of their work is education and professional development. Through short technology labs and…

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Research, Projects & Beyond

Donna Close (School of Media) 1) XR Circus: Extraordinary Circus 2) A Vision for Women and Virtual Reality (VWVR) 3) The Impossible Futures of Immersion | November 2018 4) Change for the Machine | May 2019 Dr. Poorang Piroozfar (School of Environment and Technology) 1) Virtual Reality (VR) and Augmented Reality (AR) in the Architecture, Engineering, and Construction…

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School of Sport & Health Sciences

Using shared VR to understand how novices become experts How Brighton Uni’s Centre for Sports and Exercise Science and Medicine successfully uses an immersive environment to replicate real-life scenarios Today, one of the big themes in education technology is virtual reality (VR). Universities everywhere are considering how VR could help to improve learning and understanding,…

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Health Sciences

The School of Health Sciences does not currently use any specific AR/VR technologies within their teaching and learning practices. However, the School is interested at exploring further the possibility of Immersive Media for Simulation-based Learning and is currently looking into CEM Hololense – Lucina AR, a wireless childbirth simulator (providing an inward view of birthing) to…

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School of Business and Law

AUGMENTED REALITY (AR) MARKETING CONSULTANCY: Dan Bannet’s Bright Young Things & the Pocket Angel AR App Project The agency, called Bright Young Things, operates from the university’s Eastbourne campus and offers services including marketing, communications, public relations, market research, and event management. University of Brighton’s Principal Lecturer Dan Bennett came up with the idea after his…

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School of Art (SoA)

OUT OF SIGHT, OUT OF MIND An Augmented 360º telepresent video installation By Professor Paul Sermon, Dr. Charlotte Gould, and Ph.D. Student Jeremiah Ambrose An immersive 360° video experience of the Mar Menor, incorporating augmented and live realities in obscure and profound guises. The 360º telepresent video installation presented the outcomes of a two-week residency…

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School of Architecture, Technology and Engineering

AUGMENTED REALITY SANDBOX Augmented Reality Sandboxes are recently becoming increasingly popular as interactive exhibition pieces and teaching aids. These AR Sandboxes consist of a box of sand that can be freely sculpted by hand. The topography of the sand is constantly scanned with a depth camera and a computed image is projected back onto the…

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School of Computing, Engineering and Mathematics (CEM)

Equipped with a wide range of immersive resources across their Simulation Suite and VR Lab the School of CEM has longly been utilizing immersive media to enhance teaching and student’s learning outcomes. To learn about programming and VR Design, students are taught software like Unity3D and then invited to experience their own creation directly within the Virtual Environment. The VR…

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Brighton & Sussex Medical School (BSMS)

When it comes to emerging technologies, a critical problem that is often witnessed within the industry is the tendency to adopt the new tools available without first critically reflecting on what is it that it is tried to be achieved? Who is the audience for whom the experience is designed for and, most significantly, is…

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