Week 5 – Technological Determinism and Social Shaping

Within this week’s lecture and seminar we learnt that online connectivity in the 21st century allows individuals to understand new concepts through information capital.

I also learnt that

People 

Things 

Interactivity

BIG IDEAS +

– ——– — — —-

Networked society

— — —— — —- –

However, this equation doesn’t explain what happens when a section of this equation breaks down, therefore leaving it unsolvable to ultimately make a networked society.

The information age was able to form a new society through technology determined individuals by networked connectivity; this is happening all over the globe as the term globe spanning is used in this context, digital media networks link up entire human activity across planet.

In the lecture I learnt that networked societies are structured by the communication networks, this is done from digital online media technologies as they have many pervasive effects, which affect all social activity; such as production, consumption, knowledge which are an exchange organised as networked activity.

Throughout the seminar, we discussed the topics of The cultures of the internet: play.

The cultures of the internet, we discussed the idea that the Korean online video game tournament is considered a much greater deal than in England, the competitors were compared to boy band members as girls screaming for these boys even travelling hours for a ten  minute tournament. In England this is seen as being irrelevant and not considered a sport; the contrast of the two cultures is vastly different, but with the internet the two netwetworks can be joined together.

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