The BA (Hons) /MA Digital Music and Sound Arts course is a unique practice-based course programme that offers a comprehensive range of music and sound studies relevant to a wide spectrum of contemporary Music, Sound, Moving Image and Sound Art practices- supported by advanced technological training and a broad theoretical education. Based at the Univesity of Brighton’s Grand Parade Campus, the course is part of the School of Media that is accommodating a wide range of creative practices.
Guided by tthe research active and experienced staff team, our course programme focuses on the use of music and sound in a wide diversity of aesthetic forms and across a broad range of technological media, laying particular stress on the relationship between music and sound and other art forms – and on the exploration of innovative and hybrid sound concepts in both the arts and the creative industries.
Balancing contemporary music and sound practices with theoretical reflection and contextual research, our programme is dedicated to the facilitation of creative and experimental approaches to sound and music, and to the cultivation of transferable skills, preparing our students for a wide range of professional choices.
Contemporary work in sound and music takes place in a complex and fast changing environment where artistic practices and technologies continually diversify. Students are encouraged to reflect upon traditional working methods with the aim to explore and develop innovative concepts and methods in the diverse areas of sound. This will include areas like: studio techniques, audio production, post-production techniques, composition/ sonic design for the moving image, interactive and interdisciplinary sound practices, sound sculpting, sound spatialisation and installation at real and virtual sites.
Profile areas and Pathways
The course offers three main areas of study:
1) Sound for the Moving Image: addressing screen based sound (sound design and composition) work for film, video, TV, the web and video games.
2) Sound Art: addressing sound in relation to other art forms, such as sculpture, installation art, photography, architecture, performance art, environmental art and radiophonics.
3) Sound & New Media: covering sound and music in the context of the new content afforded by the digital media, such as generative composition or interface design, in areas such as computer games, the internet, and sound for mobile media.