We had a great turnout at this month’s Codefest which took place on Friday, with students from a range of computing and engineering subject areas taking part.
Students were set tasks, either ten challenges for “advanced” or five challenges for “beginners”, that had to completed within two hours. They had to reverse engineer the question based on test cases for each challenge – focused on logic, maths and programming skills, to provide the solutions.
University of Brighton partnered with local AAA developers to host Brighton’s first GAY(M) JAM, a collaborative competition celebrating inclusion and diversity within gaming.
GAY(M) JAM was a non-profit, social, and competitive event organised by the Game Jam and LGBTQ+ Societies on 23-25 February 2019. Teams of 40 of our students from eight different courses worked together for 48 hours to make a game from scratch that focused on LGBTQ+ inclusivity and included authentic and impactful LGBTQ+ characters or story lines.
This themed event was a big success and allowed participants to get first-hand experience on how to make a game from scratch, build their portfolio, improve their teamwork and communication skills, be creative, network, win prizes, and, most importantly, have fun!
Two Brighton students have won prestigious scholarships at global technology company Paxton.
Computing students Annabel Spain and George Livas will undertake a three-month paid work placement in which they will take part in technology research that will form the final-year project of their degree course.
The students will also receive £10,000 towards their university fees.
Students recently flexed their coding skills at the Christmas Codefest event. Open to all levels, students had to solve programming challenges in teams. The winning team were presented with a Raspberry Pi set and case each.
Run by Almas Baimagambetov, the sessions are a great way to improve your computing skills. If you missed this event, look out for the next one in the New Year ~ January 9th ~ then monthly throughout the year.
Team Win, made up of students Jasmine Allan, Brandon Asprey, Karol Bolek, Piotr Chyrc and Caleb Smith – all of whom study Digital Games Development – won the Accessibility Award at the UKie (UK Interactive Entertainment) Student GameJam 2018.
Based on the theme ‘change’ five teams of first and second year students from Computer Science for Games and Digital Games Development took part in the event organised by UKie (UK Interactive Entertainment, the trade body for the UK’s games and interactive games industry).
Our teams had just 30 hours to work together to create a game based on the theme ‘change.’ Game jams are rapid development sessions which get participants thinking on their feet under severe time pressure while working together in small teams. It’s great experience and brilliant for portfolios as taking part in game jam’s is highly valued by employers in the games industry. Read More →
As part of the Integrated Group Project module, our computing students were asked to develop an educational game. The top three games were submitted to the 6th International Educational Games Competition at the 12th European Conference on Games Based Learning (ECGBL 2018) that will take place on 4 – 5 October 2018 at the SKEMA Business School, Sophia Antipolis, France.
All three submissions were shortlisted (out of 60 submissions in total) in the ‘games in development’ category. Three of our second year Computer Science BSc(Hons) students, Tom Corlett (Computer Science BSc), Michael Cruz Cervera and Angel Kozlev will be travelling to France for the final round of the competition where they will present their games to the judges.
Elise Davies, Digital Media BSc(Hons) tells us about her final year project (and her course).
“I chose Brighton because not many universities offered digital media and I liked the variety of the course. I was going to choose graphic design but I wanted the knowledge of coding which this course given me. The city of Brighton was also a big factor, there is always something going on and it’s a lovely city to live in.
Computer Science (Games) BSc(Hons) student John Evans tells us a bit about his course and demos his final year project robot at the Computing Degree Show.
“I chose this course as it is a general computer science course which could give me more options compared to focusing purely on games. The artificial intelligence modules and web-based games module were the most exciting for me personally, as I got to explore interesting concepts with technologies I enjoyed using.
I had an interest in technology from a young age and believed that Computer Science would allow me to understand more about tech and learn the skills I would need to join the tech world. Brighton is also known as UK’s next digital tech hub and this can be seen by the various small business and start-ups within the area. This makes having the University of Brighton on my CV much more valuable for employers.
I would highly recommend Computer Science to anyone considering it. There is a good mix of modules within the course (mostly technical) but you will have a few modules throughout the degree which will teach you how businesses may apply these principles.