Rowan Spencer, Computer Science (Games) and Game Jam Society founder member talks to us about studying at Brighton and the local dev scene.
Marc Walker, Computer Science (Games) and founder member of the Game Jam Society gives us an insight into Game Jams, networking events and making the most of life as a student in Brighton
My brother first got accepted to the University of Brighton, he then introduced me to this course and here I am. I was really happy to be accepted onto the course as it was something I’ve always wanted to do. These courses never existed when I was a teenager and the support for things like programming was non-existent. Thankfully the UK perspective on Computer Games has changed a lot since then.
The highlight of my course – making games of course! Game Development/Design is what I find most interesting, I’ve also taken a recent interest into Algorithms and Intelligent systems like A* Algorithm. I’d recommend this course if you desire to get into the gaming industry, but you will become a Game Developer rather than a Gamer and there’s a difference. Read More
Based on the theme ‘change’ five teams of first and second year students from Computer Science for Games and Digital Games Development took part in the event organised by UKie (UK Interactive Entertainment, the trade body for the UK’s games and interactive games industry).
Our teams had just 30 hours to work together to create a game based on the theme ‘change.’ Game jams are rapid development sessions which get participants thinking on their feet under severe time pressure while working together in small teams. It’s great experience and brilliant for portfolios as taking part in game jam’s is highly valued by employers in the games industry. Read More
As part of the Integrated Group Project module, our computing students were asked to develop an educational game. The top three games were submitted to the 6th International Educational Games Competition at the 12th European Conference on Games Based Learning (ECGBL 2018) that will take place on 4 – 5 October 2018 at the SKEMA Business School, Sophia Antipolis, France.
All three submissions were shortlisted (out of 60 submissions in total) in the ‘games in development’ category. Three of our second year Computer Science BSc(Hons) students, Tom Corlett (Computer Science BSc), Michael Cruz Cervera and Angel Kozlev will be travelling to France for the final round of the competition where they will present their games to the judges.
Brighton Digital Festival is now in full flow with loads of exciting events and talent.
From free workshops run by BlockBuilders – a non-profit initiative founded by Brighton graduates where 7-17 year olds can redesign their own way through Minecraft – to the Uncommon Natures art exhibition showcasing finalists of the Lumen Prize for Digital Art featuring slime mould , there is a lot going on!
Not to be missed is the SheSays Brighton – The Future Female 2018 event tonight. Five inspiring women speakers, who are major decision-makers and influencers in the industry, will be sharing their knowledge and passion as part of the event which starts at 6pm Sallis Benney Theatre – it’s not too late to book!
Congratulations to everyone who’s received an offer. If you’ve had your place confirmed, you’ll be able to enrol from today.
There are a few things to do before you get here, including the first stage of your enrolment and getting started with your email account and course materials.
Once you’ve enrolled online, you’ll also be able to see all the essential details about your course, including your start date, welcome events and a draft timetable.
See you soon!
When your place has been confirmed you officially become a University of Brighton student!
Good luck to everyone receiving exam results this week!
If you’ve had a change of heart about what you want do next, or your exams have gone differently from what you expected, Clearing is an opportunity to assess your options and explore the possibilities.
Computer Science (Games) BSc(Hons) student John Evans tells us a bit about his course and demos his final year project robot at the Computing Degree Show.
“I chose this course as it is a general computer science course which could give me more options compared to focusing purely on games. The artificial intelligence modules and web-based games module were the most exciting for me personally, as I got to explore interesting concepts with technologies I enjoyed using.