Image of Parthenon Marbles at the British Museum

How 3D printing can help repatriate colonial artefacts

Brighton researchers are using 3D imaging to produce physical copies of artefacts, allowing visitors to study exhibits more closely than ever before.

These technologies can further help museums in repatriation efforts, without the need to hold on to artefacts that were taken away from their places of origin. The digital technology is being seen as a way forward as museums look to “decolonise” and repatriate artefacts “obtained” from their countries of origin mostly during the colonial era.

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A fashion show with a twist

Students and staff from Computer Science for Games and Fashion with Business Studies degrees united to create a catwalk show like no other.

The cutting-edge virtual reality experience, entitled Fashion 360 VR, was developed over four months with the objective of providing an immersive new way to experience fashion students’ collections.

Via a VR headset, users could view a digital runway show featuring models displaying the students’ distinctive designs. The technology was available for visitors to use during the Graduate Show at the University’s City campus and was then on display at Graduate Fashion Week in London.

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Gaining professional skills and broadening horizons

We caught up with final year Computer Science student Eric D’Addio who filled us in on his course, his final year project and life at Brighton.

What made you choose Brighton and this course?

I’ve always loved Brighton, and have always been good with computers and programming. Brighton has a great tech scene too.

How did you feel when you were first accepted to Brighton?

Very excited, I didn’t expect myself to ever really get to university. The course was pretty much as expected, maybe with a little too much maths and written formal logic thrown in (things I’ve always struggled with, despite doing well at programming), but the tuition and extra assistance from certain tutors pulled me through. I didn’t expect it to get so cold here in winter!!

 What were the highlights of your course?

Highlights have definitely been plentiful, best bits have been when we’ve been given free rein over something, like Saeed’s second year module of bit-shifting programming, it was great fun to get so low-level. And especially this final year – every project this year we’ve been able to choose our own focus and application, really good to flex the creativity unshackled. Read More

How 3D printing is transforming our relationship with cultural heritage

Read this intriguing article from The Conversation written by PhD student Myrsini Samaroudi and our computing division lecturer Karina Rodriguez Echavarria.

Creative big data project launched

Entrepreneurs, business people and artists are backing a £1.3m project to boost business growth in the Sussex-to-London region.

They packed the project’s launch at the University of Brighton’s School of Media in Edward Street, Brighton, and heard how the scheme will combine the skills, assets and resources of creatives, technologists and data scientists to generate new business growth in the Coast to Capital region.

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Getting ahead in the digital sector

Talent Talks is a series of regular careers-focused events from Wired Sussex which culminate in a large, annual three-day festival in June called Talent Fest, designed to give job seekers a platform to meet and connect with some of the best digital, media and technology companies in Sussex, as well as get top careers advice from those working in the digital sector.

Here’s what Wired Sussex have to say about this up-coming event:

For this Talent Talks event, Wired Sussex and a range of guest speakers will be sharing practical advice, tips and strategies to finding work in the digital, media and tech sector.

We’ll discuss the broad range of careers available, offer practical advice on how to find new work opportunities, stand out from the crowd and connect with the right people. Read More

A change of perspective: from Gamer to Games Developer

Marc Walker, Computer Science (Games) and founder member of the Game Jam Society gives us an insight into Game Jams, networking events and making the most of life as a student in Brighton

My brother first got accepted to the University of Brighton, he then introduced me to this course and here I am. I was really happy to be accepted onto the course as it was something I’ve always wanted to do. These courses never existed when I was a teenager and the support for things like programming was non-existent. Thankfully the UK perspective on Computer Games has changed a lot since then.

The highlight of my course – making games of course! Game Development/Design is what I find most interesting, I’ve also taken a recent interest into Algorithms and Intelligent systems like A* Algorithm. I’d recommend this course if you desire to get into the gaming industry, but you will become a Game Developer rather than a Gamer and there’s a difference. Read More

Fast work at the UKie GameJam

Our Computer Science for Games BSc(Hons) and Digital Games Development(Hons) students pitched their skills against teams from across the UK in a marathon 30-hour student game jam this week.

Based on the theme ‘change’ five teams of first and second year students from Computer Science for Games and Digital Games Development took part in the event organised by UKie (UK Interactive Entertainment, the trade body for the UK’s games and interactive games industry).

Our teams had just 30 hours to work together to create a game based on the theme ‘change.’ Game jams are rapid development sessions which get participants thinking on their feet under severe time pressure while working together in small teams. It’s great experience and brilliant for portfolios as taking part in game jam’s is highly valued by employers in the games industry. Read More